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Gnome Cannon Corps

Inventive gnomes blend engineering and fey magic to create wondrous cannons, whose colorful blasts dazzle foes while creating areas of warped terrain. Only the cleverest generals understand how to use cannon corps to great advantage in unconventional warfare.

Recall Knowledge - Humanoid (Society): DC 23
Unspecific Lore: DC 21
Specific Lore: DC 18

Elite | Normal | Weak
Proficiency without Level

Gnome Cannon CorpsCreature 7

Gargantuan Gnome Humanoid Troop 
Source Battlecry! pg. 182
Perception +8; low-light vision
Languages Common, Fey, Gnomish
Skills Acrobatics +6, Arcana +10, Crafting +8
Str +0, Dex +4, Con +2, Int +6, Wis +2, Cha +1
AC 17; Fort +5, Ref +8, Will +11
HP 120 (4 segments); Thresholds 80 (3 segments), 40 (2 segments); Weaknesses area damage 8, splash damage 8
Troop Defenses
Speed 25 feet; troop movement
Arcane Explosion [three-actions] (arcane, force) Aiming the gnome cannons toward the enemy, loading them, and firing them requires the troop's full attention. The cannons fire a 15- foot burst of bright magic within 200 feet that deals 2d12+2 force damage (DC 15 basic Reflex save). A creature that fails their save is also dazzled for 1 round; this is a light and visual effect. The area of the explosion seems to twist and ripple for 1 minute afterward. A creature that attempts to move through the space must succeed at a DC 15 Will save or treat the area as difficult terrain; this is an illusion and visual effect.Cannon Vent [one-action] to [three-actions] Frequency once per round; Effect The gnome engineers vent the cannons' energy in a blast that hits all creatures in a 5-foot emanation (DC 15 basic Reflex save). The damage depends on the number of actions.
[one-action] 1d6+2 fire damage
[two-actions] 2d6+8 fire damage
[three-actions] 3d6+10 fire damage
Direct Hit [two-actions] The gnomes fire a more mundane round from one of their cannons at a single target within 60 feet, who takes 3d10+6 bludgeoning damage (DC 15 basic Reflex save). On a failed save, the creature is also pushed 5 feet away from the troop.

All Monsters in "Gnome"

NameLevel
Bleachling Survivor2
Gnome Bard1
Gnome Cannon Corps7
Gnome Conservationist6
Gnome Daredevil2
Gnome Philomath-1
Razzle Dazzler5
Umbral Gnome Rockwarden5
Umbral Gnome Scout1
Umbral Gnome Warrior2

Gnome

Source Monster Core pg. 172 1.1
Gnomes are known for being creative and curious. They stand at around 3 feet tall, and their vivid personalities match their naturally vivid hair and eye color. Gnomes possess a natural connection to their ancestral home, the First World. They crave adventure and new experiences to fight off an ancestry-wide affliction known as the Bleaching. Gnomes who fail to dream and innovate begin to slowly lose their color and fall into a deep depression.

A notable subgroup of gnomes called umbral gnomes typically have gray or brown skin with a stony texture, and thin, pale hair or bald pates. Umbral gnomes are most numerous in the Darklands, where they go by the name drathnelar. Umbral gnomes often attribute these physical changes to the gnome deity regarded as the first of their kind, Nivi Rhombodazzle. Nivi was a surface gnome who traveled deep into the Darklands and was ultimately rewarded with demigodhood when she exchanged a particular gemstone with the dwarven deity, Torag. Nivi is immune to the Bleaching, and umbral gnomes are often immune or resistant to it as well.

Sidebar - Additional Lore Bet On It

Many gnomes love the trill that comes with gambling and betting. These bets do not need to be money related for a gnome to enjoy either. A gnome may place bets with interesting items, teaching new skills, or even public embarrassment on the line.

Sidebar - Advice and Rules Bleachlings

Surviving the worst affliction known to gnomekind is no small feat, and those who do suffer through the bleaching are changed by their experience. You can add the following ability to any gnome stat block to represent a bleachling gnome.

Unflappable When the bleachling gnome rolls a critical failure on a check with the emotion trait, they get a failure instead.

Sidebar - Additional Lore Few Friends Below

Most creatures who dwell in the Darklands are sinister and ruthless. While umbral gnomes are not, those who seek their aid should remember that they don't welcome strangers with open arms. In the brutal Darklands, such traits are seized upon by its denizens and treated as much as weaknesses as they are strengths.

Sidebar - Related Creatures Gnome Animal Companions

Many gnomes, especially gnome conservationists, have close ties to burrowing animals, with some going so far to adventure alongside them. Such animals include badgers, wolverines, and other mustelids, but some gnomes have befriended more unusual burrowing animals, including pangolins and giant insects known as mining bees. A gnome with an interest in the Plane of Earth might even travel with a sod hound.

Sidebar - Additional Lore Gnome Pranks

Many gnomes are consummate tricksters trying to get a rise out of anyone they come across. Some do so to share the sense of whimsy that they hope permeates their own lives, while others simple enjoy the look of confusion and bewilderment on their victims' faces. However, gnome pranks are never physically harmful, and they are only slightly injurious to one's pride. Classic gnome pranks include pretending to be frozen in time when someone walks in the room, slipping a bit of extra spice (or some other unusual flavor) into a friend's food, and removing a room's door handles while someone is inside.