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Monk Cadre

Many martial artists train to defend themselves and their allies against unwanted aggression, but sometimes the circumstances dictate that even the most peaceful monks must go to war. A cadre of studied monks is capable of dishing out great damage with punches and kicks, as well as focusing their qi into ranged blasts.

Recall Knowledge - Humanoid (Society): DC 32
Unspecific Lore: DC 30
Specific Lore: DC 27

Elite | Normal | Weak
Proficiency without Level

Monk CadreCreature 14

Gargantuan Human Humanoid Troop 
Source Battlecry! pg. 186
Perception +14
Languages Common
Skills Acrobatics +14, Athletics +14, Stealth +11
Str +8, Dex +5, Con +2, Int +2, Wis +4, Cha +1
AC 21; Fort +14, Ref +12, Will +11
HP 270 (4 segments); Thresholds 180 (3 segments), 90 (2 segments); Weaknesses area damage 15, splash damage 15
Troop Defenses
Speed 35 feet, climb 20 feet; troop movement
Coordinated Maneuvers [two-actions] The monk cadre is practiced at putting their foes off-balance. The monks choose Disarm, Grapple, Reposition, or Trip and attempt an Athletics check to perform that action, comparing the result to the appropriate DC (Fortitude for Grapple and Reposition, Reflex for Disarm and Trip) of each enemy within a 5-foot emanation. This can result in a different degree of success for each target.Pummeling Punches [one-action] to [three-actions] Frequency once per round; Effect The monks perform well-timed coordinated melee attacks against all enemies in a 5-foot emanation, with a DC 17 basic Reflex save. The damage depends on the number of actions.
[one-action] 2d8 bludgeoning damage
[two-actions] 4d8+8 bludgeoning damage
[three-actions] 4d8+16 bludgeoning damage
Qi Blast (force, occult) The monks channel their qi into an explosion of energy that affects all creatures in a 10- foot burst within 60 feet. This explosion deals 6d6 force Qi Blast damage with a DC 17 basic Reflex save. When the monk cadre is reduced to 2 segments, this area decreases to a 5-foot burst.