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Ofalth Stampede

If a large city's waste management system spirals out of control, ofalths can grow and propagate unchecked. These reeking creatures haul tons of trash on their backs and carry a particularly virulent disease.

Recall Knowledge - Aberration (Occultism): DC 36
Unspecific Lore: DC 34
Specific Lore: DC 31

Elite | Normal | Weak
Proficiency without Level

Ofalth StampedeCreature 15

Uncommon Gargantuan Aberration Troop 
Source Battlecry! pg. 186
Perception +11; darkvision
Languages Common
Skills Athletics +17, Stealth +13 (+17 in trash)
Str +7, Dex +5, Con +6, Int +0, Wis +2, Cha +0
Refuse Pile When an ofalth stampede is not in danger, they can spend 1 minute settling into a 20-foot pile that looks like a heap of garbage. Until the next time they take an action, the troop gains a +2 circumstance bonus to AC. A creature that enters the area of the garbage heap or interacts with it must attempt a save against the ofalth stampede's stench.
AC 21; Fort +14, Ref +9, Will +10
HP 270 (4 segments, filth wallow); Thresholds 180 (3 segments), 90 (2 segments); Immunities disease, poison; Weaknesses area damage 15, splash damage 15
Filth Wallow A trash stampede gains fast healing 10 when in an area with a high concentration of debris or excrement, such as a refuse heap or sewer.Stench (aura, olfactory) 30 feet, DC 18Troop Defenses
Speed 30 feet; troop movement
Offal Rain [two-actions] The ofalth stampede hurls a tremendous amount of rotting trash, which rains down in a 10-foot burst within 60 feet. All creatures in the area take 4d10 bludgeoning damage (DC 18 basic Reflex save). Creatures that fail the saving throw are also exposed to wretched weeps. When the troop is reduced to 2 segments, the area decreases to a 5-foot burst.Putrid Pummeling [one-action] to [three-actions] Frequency once per round; Effect The ofalths pummel all enemies in a 10-foot emanation, with a DC 18 basic Reflex save. The damage depends on the number of actions. Creatures that fail the saving throw are exposed to wretched weeps.
[one-action] 1d12+3 bludgeoning damage
[two-actions] 3d12+7 bludgeoning damage
[three-actions] 4d12+10 bludgeoning damage
Wretched Weeps (disease) Saving Throw DC 21 Fortitude; Stage 1 carrier with no ill effect (1 day); Stage 2 2d4 persistent bleed every hour and enfeebled 1 (1 day); Stage 3 2d6 persistent bleed every hour and enfeebled 2 (1 day)