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Protean Tumult

Due to the inherently chaotic nature of proteans, many would assume they are incapable of cooperation. However, they are cunning enough to be able to unite in the face of danger or at the behest of more powerful beings, sometimes acting as a group called a protean tumult. Such an association is comprising of dozens of proteans of different shapes and sizes, many of whom continually alter their forms from moment to moment.

Recall Knowledge - Monitor (Religion): DC 32
Unspecific Lore: DC 30
Specific Lore: DC 27

Elite | Normal | Weak
Proficiency without Level

Protean TumultCreature 12

Uncommon Gargantuan Monitor Protean Troop 
Source Battlecry! pg. 188
Perception +9; darkvision, entropy sense (imprecise) 30 feet
Languages Chthonian, Empyrean, Protean
Skills Acrobatics +13, Athletics +10, Intimidation +10, Survival +8
Str +4, Dex +6, Con +4, Int +0, Wis +2, Cha +4
Entropy Sense (divine, prediction) A protean tumult can anticipate the most likely presence of a creature through a supernatural insight into chaotic probabilities and chance. This grants it the ability to sense creatures within the listed range. Veil of privacy prevents a creature from being detected via entropy sense automatically (without a counteract check).
AC 20; Fort +10, Ref +13, Will +7; +1 status to all saves vs. magic
HP 210 (4 segments, fast healing 8); Thresholds 140 (3 segments), 70 (2 segments); Resistances precision 8, protean anatomy 12; Weaknesses area damage 10, splash damage 10
Protean Anatomy (divine) The vital organs of each individual protean in the troop shift and change shape and position constantly. Immediately after the protean tumult takes acid, electricity, or sonic damage, it gains the listed amount of resistance to that damage type. This lasts for 1 hour or until the next time the tumult takes damage of one of the other types (in which case its resistance changes to match that type), whichever comes first.The tumult is immune to polymorph effects unless it is a willing target. If blinded or deafened, the tumult automatically recovers at the end of its next turn as new sensory organs grow to replace the compromised ones.Troop Defenses
Speed 25 feet, fly 30 feet, swim 25 feet; troop movement, unfettered movement
Divine Innate Spells DC 17; Constant (4th) unfettered movement
Chaos Strike [free-action] (divine, morph) Frequency once per round; Effect The protean tumult chooses adamantine, cold iron, or silver; the damage dealt by its Claws, Jaws, and Tails is treated as that material for 1 minute or until it uses Chaos Strike again.Chaos Flux A protean tumult is less organized and more vicious than most troops. It can move into other creatures' spaces, and other creatures can move into its spaces. Its spaces are difficult terrain to non-protean creatures. A creature that willingly moves into a protean tumult's space takes 1d12+1 bludgeoning, piercing, or slashing damage (DC 17 basic Reflex save); a creature takes this damage only once per round.Claws, Jaws, and Tails [one-action] to [three-actions] Frequency once per round; Effect The tumult viciously attacks each enemy within a 5-foot emanation (DC 17 basic Reflex save). The damage depends on the number of actions.
[one-action] 1d12+1 bludgeoning, piercing, or slashing damage
[two-actions] 2d12+10 bludgeoning, piercing, or slashing damage
[three-actions] 3d12+11 bludgeoning, piercing, or slashing damage
Stupefying Swipe [two-actions] (divine, emotion, mental) The protean tumult makes their way across the battlefield. It Strides. At the end of this movement, they lash out at the enemy with tentacles and other blunt body parts, dealing 2d12+10 bludgeoning damage in a 5-foot emanation (DC 17 basic Reflex save). A creature who fails this save is also stupefied 2 for 2 rounds (stupefied 3 on a critical failure).

All Monsters in "Protean"

NameLevel
Akizendri3
Azuretzi5
Hegessik15
Imentesh10
Izfiitar20
Keketar17
Naunet7
Protean Tumult12
Voidworm1

Protean

Source Monster Core pg. 270 1.1
Guardians of disorder and natives of the primal plane of chaos known as the Maelstrom, proteans consider it their calling to spread bedlam and hasten entropic ends. The most powerful proteans are demigods known collectively as the protean lords, although they are mysterious entities whose cults in the Universe tend to be obscure and secretive.

Proteans divide themselves into a loose caste system and possess a dizzying variety of powers. Most proteans have a serpentine body with the head of a primeval beast. Scholars have long been intrigued by this fact—that scions of dissolution and disorder would share so many features—pointing out that there is some semblance of order even in the purest chaos. Others note that the serpentine form is one of the most primeval shapes, perhaps suggesting that in a reality at the dawn of time, such shapes were all that could exist. The proteans themselves have little to say on the matter, which, perhaps ironically, only adds to the confusion and lack of consensus surrounding their kind. After all, if even chaos cannot be trusted to be chaotic, would that not be the purest form of entropy?

Warpwaves

Many proteans can subject their foes to warpwaves—disorienting alterations in perceived time and space—by creating ripples of unstable reality in the environment. When a creature fails its saving throw and is affected by a warpwave, roll 1d8 and consult the table below for the specific effect on that creature. Unless indicated otherwise, a warpwave effect lasts for 1d4 rounds, and a new warpwave effect negates any previous warpwave effect already affecting a creature.

d8Warpwave Effect
1Clumsy 2 (3 on a critical failure)
2Confused and gains 4d6 temporary Hit Points
3Dazzled (permanent on a critical failure)
4Enfeebled 2 (3 on a critical failure)
5Immobilized by filaments of energy
6Quickened (Stride, Strike, or Step only)
7Slowed 1
8Stupefied 2 (3 on a critical failure)

Sidebar - Additional Lore Ancient Immortals

Among the numerous types of immortals that dwell in the Great Beyond, the proteans are surely some of the oldest. They've waged war against the inevitable aeons from the advent of their first creation and speak longingly of that time before the gods themselves imposed order upon reality

Sidebar - Locations Born From Chaos

The Maelstrom, home of all proteans, is the whirling mass of turbulent primal energy, planar waves, and soul-stuff that surrounds the Outer Planes. Planar scholars theorize that all of reality was originally formed from the Maelstrom in the early days of the cosmos—a theory proteans don't necessarily dispute.

Sidebar - Additional Lore Defending Chaos

Where proteans go, chaos follows. To proteans, there is no purer form of existence than entropy, and they constantly seek to oppose the establishment of order in the Great Beyond. However, proteans don't see life as being incompatible with chaos; rather, they simply believe beings— immortal or not—deserve complete freedom on their own terms.

Sidebar - Related Creatures Other Proteans

Many other proteans beyond those presented here dwell in the Maelstrom, including knowledge-corrupting akizendris, physically threatening naunets, spectral pelagastrs, nearly humanoid shapechanging ourdivars, and incredibly powerful izfiitars.

Sidebar - Additional Lore Protean Divinities

The most powerful of all proteans are a group of demigods known collectively as protean lords. Yet even their vast might pales in comparison to that of the mysterious Speakers of the Depths. The Speakers are the most enigmatic of the Maelstrom'sgods—even their exact nature is unknown, and scholars disagree as to whether they are even divinities or just aspects of the Maelstrom itself.

Sidebar - Additional Lore Protean Names

Individual proteans have two names: a traditional name in their hissing, confusing language; and an honorary title. The latter is easily translated to other languages, but a protean's traditional name can only rarely be uttered in any tongue other than Protean. As such, most proteans tend to go by their titles when dealing with outsiders, referring to themselves as, for example, “Song of Gentle Poison” or “Sibilant Cry of the Storm.”