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Wailing Archdragon

Canny, patient, and creative, wailing dragons are adepts of sound and psychology. With both their physiology and innate connection to arcane magic allowing them to produce and shape sound waves, these reclusive creatures are heard much more often than seen. Named for their tendency to use uncanny keening vocalizations to communicate across long distances and startle prey, wailing dragons haunt locations that create interesting or useful echoes, such as canyons or caverns. Though ruthless predators when needed, most wailing dragons devote their energy toward investigating the effects sound has on the environment and the bodies and minds of creatures.

Recall Knowledge - Dragon (Arcana): DC 43
Unspecific Lore: DC 41
Specific Lore: DC 38

Elite | Normal | Weak
Proficiency without Level

Wailing ArchdragonCreature 18

Rare Gargantuan Arcane Dragon 
Source Draconic Codex pg. 197
Perception +18; darkvision, echolocation (precise) 120 feet
Languages Common, Draconic
Skills Acrobatics +15, Athletics +17, Crafting +12, Intimidation +15, Music Lore +12, Nature +12, Performance +20, Stealth +15
Str +9, Dex +6, Con +5, Int +4, Wis +5, Cha +6
Echolocation A wailing dragon can use its hearing as a precise sense at the listed range.
AC 23; Fort +12, Ref +15, Will +10; +2 status to all saves vs. auditory and sonic
HP 400; Immunities deafened, paralyzed, sleep; Resistances sonic 25
Subsonic Drone (aura, auditory) 120 feet, A creature who enters or begins their turn in the area must attempt a DC 19 Fortitude save. Regardless of the result of the saving throw, the creature is temporarily immune to this dragon's subsonic drone for 1 minute. Critical Success The creature is unaffected. Success The creature is sickened 1. Failure The creature is sickened 2. Critical Failure The creature is sickened 3.Destructive Interference [reaction] (arcane, auditory) Trigger A foe within 90 feet uses an auditory or sonic effect; Effect The young wailing dragon releases a burst of noise, attempting to drown out the triggering sound. It makes a counteract check against the effect (counteract rank 9, counteract modifier +32).
Speed 55 feet, fly 120 feet
Melee [one-action] jaws +17 [+12/+7] (magical, reach 20 feet), Damage 3d10+18 piercing plus steal soundMelee [one-action] claw +17 [+13/+9] (agile, magical, reach 15 feet), Damage 3d6+18 slashing plus steal soundMelee [one-action] tail +15 [+10/+5] (magical, reach 25 feet), Damage 3d12+18 bludgeoning plus steal soundRanged [one-action] shriek +15 [+10/+5] (magical, range 90 feet, sonic), Damage 3d6+10 sonicArcane Innate Spells DC 20; 9th noise blast (at will), shatter; Cantrips (9th) figment
Draconic Frenzy [two-actions] The dragon makes two claw Strikes and one tail Strike in any order.Draconic Momentum The dragon recharges their Resounding Roar whenever they score a critical hit with a Strike.Eerie Call [two-actions] (arcane, auditory, emotion, fear, mental) Requirements The dragon is hidden or undetected; Effect The dragon's wail draws in unsuspecting opponents. Anyone that can hear the Eerie Call must attempt a DC 22 Will save or become fascinated by the sound. A fascinated creature must spend at least 1 action Seeking the dragon each turn, and the dragon can Sustain this affect for up to 1 minute.Natural Mimic The dragon can imitate any sound or voice that it has heard. This has the effect of 2nd-rank ventriloquism (DC 22) but is a nonmagical effect.Resounding Roar [two-actions] (arcane, sonic) The dragon unleashes a thunderous call that deals 19d6 sonic damage in a 60-foot cone (DC 22 basic Fortitude save). On a critical failure, a creature is also deafened for 1 minute. The dragon can't use Resounding Roar again for 1d4 rounds.In addition, if the area overlaps with an area of magical silence or includes a creature affected by magical silence, the roar attempts to counteract the silence effect (counteract rank 9, counteract modifier +32).Reverberating Rush [three-actions] (arcane, sonic) The dragon Flies three times. The dragon gains a +4 circumstance bonus to AC against reactions triggered by this movement. Any creature that is adjacent to the dragon at any point during its movement takes 9d6 sonic damage (DC 19 basic Fortitude save). On a critical failure, the creature is also deafened for 1 hour. A creature can be affected only once per Reverberating Rush.Steal Sound (arcane, curse) A creature struck by the wailing archdragon's melee Strikes must succeed at a DC 22 Will save or be deafened and silenced for 1 round. A silenced creature can't use sonic attacks, auditory actions, or Cast Spells (with the exception of subtle spells).

All Monsters in "Dragon, Wailing"

NameLevel
Adult Wailing Dragon10
Ancient Wailing Dragon15
Wailing Archdragon18
Young Wailing Dragon6

Dragon, Wailing

Source Draconic Codex pg. 195
Canny, patient, and creative, wailing dragons are adepts of sound and psychology. With both their physiology and innate connection to arcane magic allowing them to produce and shape sound waves, these reclusive creatures are heard much more often than seen. Named for their tendency to use uncanny keening vocalizations to communicate across long distances and startle prey, wailing dragons haunt locations that create interesting or useful echoes, such as canyons or caverns. Though ruthless predators when needed, most wailing dragons devote their energy toward investigating the effects sound has on the environment and the bodies and minds of creatures.

Dragon

Related Groups Dragon, Adamantine, Dragon, Barrage, Dragon, Bog, Dragon, Brine, Dragon, Cinder, Dragon, Cloud, Dragon, Conspirator, Dragon, Coral, Dragon, Crystal, Dragon, Delight, Dragon, Despair, Dragon, Diabolic, Dragon, Empyreal, Dragon, Executor, Dragon, Forest, Dragon, Fortune, Dragon, Horned, Dragon, Magma, Dragon, Mirage, Dragon, Mocking, Dragon, Oath, Dragon, Omen, Dragon, Phase, Dragon, Requiem, Dragon, Resurrection, Dragon, Rime, Dragon, Rune, Dragon, Sage, Dragon, Sea, Dragon, Sky, Dragon, Sovereign, Dragon, Stormcrown, Dragon, Time, Dragon, Umbral, Dragon, Underworld, Dragon, Vizier, Dragon, Vorpal, Dragon, Whisper, Dragon, Wish, Dragonet, Wyrmwraith
Dragons come in myriad forms, with many having magical abilities or connections to magic. Some dragons draw greater power from magic than others, allowing them to manifest abilities or alter their physiques with prolonged exposure to magic. These dragons become more powerful as they age and strengthen their connections with their magical origins. Scholars debate the classification of these dragons, with some preferring the name magical dragons and others using traditional dragons due to their connection to specific magical traditions. Regardless of their names, these dragons share a number of characteristics: their ability to tap into magical energies, intensified might and cunning as they grow older, and an inclination to hoard vast amounts of treasure and wealth.

Draconic Spellcasters

Each dragon features a sidebar on spellcasting dragons of that type. To make a dragon spellcaster, remove the dragon's Draconic Frenzy and Draconic Momentum abilities, and give them the spells outlined in their sidebar. You can swap out any number of these with other spells, provided you keep the same number of spells for each rank. You might also want to increase the dragon's Intelligence, Wisdom, or Charisma modifier by 1 or 2 to reflect their mastery of magic.

No Icon Wailing Dragon Spellcasters

Wailing dragon spellcasters tend to cast the following spells.

Young Wailing Dragon

Arcane Prepared Spells DC 24, attack +16; 3rd clairaudience, translate, wall of wind; 2nd dispel magic, mist, translate; 1st command, sure strike, tailwind; Cantrips (3rd) bullhorn, detect magic, haunting hymn, read aura, sigil

Adult Wailing Dragon

Arcane Prepared Spells DC 29, attack +21; As young wailing dragon, plus 5th banishment, confusing cry, truespeech; 4th dispel magic, seal fate, whispers of the void; Cantrips (5th) bullhorn, detect magic, haunting hymn, read aura, sigil

Ancient Wailing Dragon

Arcane Prepared Spells DC 36, attack +28; As adult wailing dragon, plus 8th canticle of everlasting grief, spirit song; 7th contingency, energy aegis, spell riposte; 6th phantom orchestra, repulsion, whispers of the void; Cantrips (8th) bullhorn, detect magic, haunting hymn, read aura, sigil

Wailing Archdragon

Arcane Prepared Spells DC 40, attack +32; As ancient wailing dragon, plus 9th massacre, metamorphosis, phantom orchestra; 8th uncontrollable dance; Cantrips (9th) bullhorn, detect magic, haunting hymn, read aura, sigil

Shelyn's Corner

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