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There is a Legacy version here.

Severed Head

The most common beheaded appears simply as a rotting head, barely preserved by the magic that created it.

Recall Knowledge - Undead (Religion): DC 13
Unspecific Lore: DC 11
Specific Lore: DC 8

Elite | Normal | Weak
Proficiency without Level

Changes from being Weak are marked in red below.
NOTE: The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.

Weak Severed HeadCreature -2

Tiny Mindless Undead Unholy 
Source Monster Core 2 pg. 56
Perception +4; darkvision
Skills Acrobatics +4 (+6 to Maneuver in Flight), Athletics +2
Str +1, Dex +2, Con +0, Int -5, Wis +2, Cha +0
AC 13; Fort +2, Ref +4, Will +2
HP 7 (void healing); Immunities bleed, death effects, disease, mental, paralyzed, poison, unconscious; Weaknesses vitality 1
Speed 15 feet, fly 25 feet
Melee [one-action] jaws +4 [+0/-4] (agile, finesse), Damage 1d4-2+1 piercingGnash [one-action] Requirements The severed head's previous action was a jaws Strike that dealt damage to its target; Effect The severed head makes a second jaws Strike as it violently shakes itself, trying to rip away a mouthful of flesh. On a success, the target takes an additional 1d4 slashing damage and 1 persistent bleed damage.

All Monsters in "Beheaded"

NameLevel
Daqqanoenyent9
Festering Gnasher1
Flaming Skull2
Severed Head-1
Taunting Skull5

Beheaded

Source Monster Core 2 pg. 56
Beheaded are the reanimated heads of decapitation victims. These mindless undead fly through the air or roll around to attack their prey.

Beheaded Abilities

Beheaded can manifest with a variety of abilities, such as those presented below.

Bleeding The beheaded is covered in slimy blood. The target of a successful Strike is splattered with gore and must succeed at a Fortitude save or become sickened 1.
Entangling Long, stringy hair clings to the beheaded's scalp. Its Strikes gain the Grab ability (page 361).
Fiendish (aura, divine, emotion, fear, mental) 30 feet. The beheaded has a twisted, unsettling countenance. Foes that begin their turn in the area must succeed at a Will save or be frightened 1.
Giant A beheaded created from the head of a giant is a Medium creature, gaining 2 levels and one or more additional beheaded abilities.

Sidebar - Advice and Rules More Beheaded Abilities

Since beheaded are very similar to skeletons or zombies (or at least the heads from those creatures), you can also customize them with abilities from the skeleton and zombie entries, though take care to avoid abilities that require bodies or limbs. If you give the beheaded more than one additional ability, you might want to increase its level and adjust its statistics accordingly. Use the guidelines here to determine to determine its new statistics.

Shelyn's Corner

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