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There is a Legacy version here.

Blood Painter

Simultaneously enamored with the natural world yet almost too alien to survive in it, blood painters are eight-limbed artists who stalk, kill, and dismember in search of pigment and sustenance alike. The physiology of a blood painter doesn't allow them to digest typical food, and the creatures feed by harvesting blood and using it to paint and animate something they're then able to consume.

When not hunting, blood painters seek out beautiful vistas, which they placidly admire through the eyes in the hands of their uppermost limbs before reproducing the view on canvas. Exceptional art endlessly fascinates these creatures, and skilled artisans occasionally escape a gruesome fate by creating a new work for the blood painter to admire in exchange for their lives. Blood painters jealously guard these works, and much of their treasure consists of art. They are often the masterminds behind the thefts of noteworthy masterpieces.

Recall Knowledge - Aberration (Occultism): DC 26
Unspecific Lore: DC 24
Specific Lore: DC 21

Elite | Normal | Weak
Proficiency without Level

Changes from being Weak are marked in red below.
NOTE: The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.

Weak Blood PainterCreature 8

Large Aberration 
Source Monster Core 2 pg. 60
Perception +17; bloodsense (imprecise) 60 feet, darkvision
Languages Aklo, Common
Skills Art Lore +19, Athletics +18, Crafting +15 (+19 for paintings), Medicine +17, Stealth +15
Str +5, Dex +4, Con +3, Int +6, Wis +4, Cha +3
Bloodsense A blood painter can detect exposed blood as an imprecise sense at the listed range, including from creatures taking persistent bleed damage.
AC 25; Fort +14, Ref +17, Will +15
HP 135
Easily Fascinated When subject to a visual illusion with the incapacitation trait, the blood painter doesn't adjust their degree of success due to the incapacitation trait.
Speed 30 feet, climb 15 feet
Melee [one-action] claw +18 [+14/+10] (agile, reach 10 feet), Damage 3d8-2+8 slashing plus 1d8 persistent bleedDab [one-action] (manipulate, mental, occult) Requirements The blood painter is within reach of an enemy taking persistent bleed damage; Effect The blood painter touches the creature and applies blood to one of their four claws; the blood remains fresh for 1 minute. The target must succeed at a DC 26 Will save or become fascinated with the blood painter.Paint [one-action] (concentrate, illusion, manipulate, occult) Requirements The blood painter has fresh blood applied to a claw using Dab; Effect The blood painter expends the blood on one claw to paint an illusion with the effects of one of the following spells: illusory creature, illusory disguise, or illusory object. The Paint action gains the traits of the spell it's reproducing, and the blood painter can Sustain these effects. They use a spell attack modifier of +20 and DC 26 for these effects, which are heightened to 5th rank.
If they have fresh blood applied to two or more claws, the blood painter can expend the blood on all of them to instead produce the effects of cloak of colors or vibrant pattern.
Any effects produced by this ability have a +2 status bonus to attack rolls, damage rolls, saving throws, skill checks, and AC against the creature whose blood was used to Paint. That creature also takes a –2 status penalty to Perception checks and saves against them.

Sidebar - Additional Lore Apocryphal Origins

Despite blood painters' mysterious origins, the prevailing theory insists the first one arose from overzealous Shelynites so devoted to their art they ceased eating and sleeping, eventually transforming into aberrations that could feed only on their own art. Some believe it possible to “cure” a blood painter, restoring the accursed creature's original memories and form.

Shelyn's Corner

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