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There is a Legacy version here.

Caligni Caller

Although the mysterious demigods known as the Forsaken disappeared eons ago, many calignis continue to follow their ancient traditions of worship. Owbs, once the Forsaken's servants, still respond to caligni prayers. Caligni callers serve as the priests of their communities, calling upon these shadowy owb patrons for guidance, favors, and power. Their most important ceremony, the blanching, determines the potential of most newborn calignis and shapes their eventual forms.

Due to their close ties to the malevolent owbs, most callers exhibit cruel and inscrutable natures. They often lead caligni enclaves alongside caligni stalkers as spiritual advisors. Callers tend to be highly superstitious, seeing omens everywhere, and they avoid revealing details of their rituals even to other calignis.

Recall Knowledge - Humanoid (Society): DC 22
Unspecific Lore: DC 20
Specific Lore: DC 17

Elite | Normal | Weak
Proficiency without Level

Caligni CallerCreature 6

Medium Caligni Humanoid 
Source Monster Core 2 pg. 65
Perception +5; greater darkvision, light blindness
Languages Caligni, Sakvroth
Skills Arcana +3, Intimidation +8, Occultism +7, Stealth +9
Str +2, Dex +5, Con +1, Int +1, Wis +1, Cha +4
Items dagger
AC 18; Fort +3, Ref +9, Will +5
HP 80
Death Umbra (darkness) When the caller dies, an explosion of shadow devours their body. Each creature in a 10-foot emanation must attempt a DC 16 Fortitude save. Critical Success The creature is unaffected. Success The creature is enfeebled 1 for 1 minute. Failure The creature is enfeebled 2 and slowed 1 for 1 minute.
Speed 25 feet
Melee [one-action] dagger +9 [+5/+1] (agile, finesse, versatile S), Damage 1d4+4 piercing plus 1d6 voidOccult Innate Spells DC 18, attack +10; 5th umbral journey; 4th darkness; 3rd chilling darkness (×2), grim tendrils (×3); 2nd darkness (at will); Cantrips (3rd) detect magic, void warp
Rituals DC 18; 3rd owb pact
Sneak Attack The caller's Strikes deal an additional 2d6 precision damage to off-guard creatures.

All Monsters in "Caligni"

NameLevel
Caligni Assassin8
Caligni Caller6
Caligni Dancer1
Caligni Hunter4
Caligni Skulker2
Caligni Slayer3
Caligni Vanguard5

Caligni

Source Monster Core pg. 48 1.1
Calignis lurk in subterranean cities, with each caligni growing into a specific role and form determined by supernatural influences in caligni society. Regardless of their size or role, all calignis are gaunt, with pale flesh and white eyes. Many relish the chance to creep above ground at night to steal

Sidebar - Additional Lore Caligni Faiths

Some calignis have abandoned their traditional faith in favor of more active deities; evil individuals favor Norgorber or Zon-Kuthon, while the less malevolent might follow Nocticula or Pharasma. Perhaps unexpectedly, Desna also has a small caligni following, particularly among those who frequently travel.

Sidebar - Advice and Rules Darkening Poison

Many calignis keep several doses of darkening poison, an uncommon injury poison made from Darklands spider venom, on hand to incapacitate foes. A dose of darkening poison costs 5 gp, is of light Bulk, is held in 2 hands, and has the following statistics.

Saving Throw DC 16 Fortitude; Maximum Duration 6 rounds; Stage 1 1d6 poison (1 round); Stage 2 1d6 poison and creatures you can see only with darkvision are concealed from you (1 round); Stage 3 1d6 poison and creatures you can see only with darkvision are hidden from you (1 round)

Sidebar - Additional Lore The Caligni Legacy

The calignis are descendants of humans who, millennia ago, fled underground to escape a devastating cataclysm and begged for salvation from malevolent, shadowy demigods known only as the Forsaken. The Forsaken warped the refugees into tough survivors, but at a price: every caligni that dies transforms into energy as a scrap of their soul feeds the Forsaken. The Forsaken themselves later vanished despite these offerings, leaving shadowy proxies to shape calignis and their culture.

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