All Creatures
Abilities | Monsters | NPCs
All | Families | Templates
A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z


There is a Legacy version here.

Mix Coatl

Mix coatls (pronounced “meesh”) are guides to fledgling societies, providing fundamental information such as farming techniques, medicinal expertise, or more esoteric knowledge like the arcane arts.

Recall Knowledge - Beast (Arcana, Nature): DC 26
Unspecific Lore: DC 24
Specific Lore: DC 21

Elite | Normal | Weak
Proficiency without Level

Changes from being Weak are marked in red below.
NOTE: The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.

Weak Mix CoatlCreature 7

Uncommon Large Beast Coatl Holy 
Source Monster Core 2 pg. 74
Perception +17; darkvision
Languages Common, Draconic, Empyrean; telepathy 100 feet
Skills Acrobatics +13, Arcana +16, Athletics +16, Diplomacy +18, Nature +19, Occultism +16, Society +14, Stealth +15, Survival +13
Str +6, Dex +3, Con +4, Int +4, Wis +5, Cha +4
Star Child The mix coatl is difficult to discern against starry skies. They can Hide in the air at night without cover or concealment.
AC 25; Fort +12, Ref +13, Will +17
HP 115
Speed 15 feet, fly 50 feet
Melee [one-action] jaws +18 [+13/+8] (magical), Damage 2d10-2+9 piercing plus mix coatl venom and GrabPrimal Innate Spells DC 24, attack +16 (-4 dmg); 7th interplanar teleport (self only); 6th rewrite memory (at will); 4th fireball, speak with plants; 3rd heal, mind reading (at will); 2nd invisibility (self only), speak with animals; 1st create water, mending; Cantrips (4th) guidance, ignition, light, stabilize
Constrict [one-action] 2d10+4 bludgeoning, DC 24Gift of Knowledge When a mix coatl casts rewrite memory on a willing creature, the mix coatl can Sustain the spell to rewrite these memories for up to 60 continuous minutes. A mix coatl can grant knowledge of a particular skill to the target as part of the spell. The mix coatl chooses Engineering Lore, Farming Lore, Fishing Lore, Hunting Lore, or Mercantile Lore. The target becomes permanently trained in the chosen skill. A creature can benefit from Gift of Knowledge only once.Mix Coatl Venom (holy, poison) To unholy creatures, this is a curse instead of a poison and deals spirit damage instead of poison damage; Saving Throw DC 24 Fortitude; Maximum Duration 6 rounds; Stage 1 1d6 poison damage and stupefied 1 (1 round); Stage 2 2d6 poison damage, stunned 1, and stupefied 1 (1 round); Stage 3 2d8 poison damage, stunned 1, and stupefied 2 (1 round)Wrap in Coils [one-action] Requirements The mix coatl has a Medium or smaller creature grabbed or restrained in their jaws; Effect The mix coatl moves the creature into their coils, freeing their jaws to make attacks, and then uses Constrict against the creature. The mix coatl can hold as many creatures in their coils as will fit in their space.

All Monsters in "Coatl"

NameLevel
Mix Coatl8
Quetz Coatl10
Scalliwing3
Xiuh Coatl12

Coatl

Source Monster Core pg. 65 1.1
These sacred feathered serpents tirelessly serve the powers of knowledge and justice. Some operate directly as messengers and intermediaries of the deities, while others operate independently in aiding the cause of righteousness. Either way, they watch over mortals and try to influence and aid them from the shadows, shifting from plane to plane to spread wisdom and healing where they are needed. Some quetz coatls are worshipped as divinities in remote or isolated societies, and while they do not encourage such veneration, they use the trust placed in them to foster peace and cooperation with others.

Sidebar - Additional Lore Coatl Deities

Most good gods make use of coatls as their agents. There are three coatl deities, however, whose words take precedence over others’ in the hearts of coatls. These are Cihua Coatl, the dualistic god of childbirth, protection, and warfare; Pahti Coatl, the goddess of retribution, investigation, and rehabilitation; and Tolte Coatl, the god of knowledge, memories, and migration. See Pathfinder Lost Omens Divine Mysteries for more information on the Coatl Tribunal.

Sidebar - Related Creatures Coatls and Sahkils

Legends in Arcadia say that coatls and sahkils rose to prominence as the first mortals walked on Golarion. Each saw unique potential in the mortals; coatls saw hope and the capacity to rise to achieve great feats, while sahkils saw the potential to foster fear. Fearful mortals would never accomplish anything, becoming useless piles of flesh whose souls would languish. These withered souls would be unable to properly travel the River of Souls, disrupting the delicate balance of the afterlife. To this day, coatls work to inspire mortals and push them toward greater achievements all while striving to keep the sahkils’ terror at bay.

Sidebar - Related Creatures Other Coatls

The quetz coatl presented here is the most common of its kind, and while most adventurers and scholars refer to them simply as “coatls,” other kinds exist as well, such as the fierce xiuh coatl, the nomadic auwaz coatl, the wise mix coatl, the nurturing chicome coatl, and the furious tletli coatl.

Shelyn's Corner

×