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There is a Legacy version here.

Xiuh Coatl

Fiercer than other coatls, xiuh coatls (pronounced “shoo”) are dedicated to seeking out malevolent creatures and offering a final opportunity at redemption.

Recall Knowledge - Beast (Arcana, Nature): DC 35
Unspecific Lore: DC 33
Specific Lore: DC 30

Elite | Normal | Weak
Proficiency without Level

Changes from being Weak are marked in red below.
NOTE: The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.

Weak Xiuh CoatlCreature 11

Rare Large Beast Coatl Holy 
Source Monster Core 2 pg. 75
Perception +21; darkvision, thoughtsense (imprecise) 60 feet
Languages Common, Draconic, Empyrean; telepathy 100 feet
Skills Acrobatics +19, Arcana +21, Athletics +23, Diplomacy +24, Intimidation +24, Nature +21, Occultism +21, Society +19, Stealth +19, Survival +19
Str +7, Dex +3, Con +4, Int +5, Wis +5, Cha +6
Thoughtsense (mental, occult) The xiuh coatl senses all non-mindless creatures at the listed range.
AC 31; Fort +18, Ref +17, Will +23; +1 status to all saves vs. magic
HP 200; Immunities electricity, fire; Weaknesses cold 8
Speed 20 feet, fly 60 feet
Melee [one-action] jaws +23 [+18/+13] (magical), Damage 2d10-2+10 piercing plus 2d8 fire, xiuh coatl venom, and GrabOccult Innate Spells DC 30, attack +22 (-4 dmg); 7th interplanar teleport (self only); 6th dispel magic, illusory scene, mind reading (at will), mindlink, phantom pain, ring of truth; 5th charm, see the unseen, sending, wave of despair; 4th clairaudience, clairvoyance, dream message, fear; 2nd invisibility (self only; at will); Cantrips (6th) detect magic, figment, read aura, telekinetic projectile
Rituals DC 30 (-4 dmg); 4th atone
Greater Constrict [one-action] 1d10+10 bludgeoning plus 1d8 electricity, DC 30Instrument of Retribution [three-actions] (occult, polymorph) The xiuh coatl transforms into any simple or martial weapon. The weapon is always a +2 greater striking flaming shock weapon and can be of any size, chosen by the xiuh coatl when they transform. In weapon form, the xiuh coatl gains Hardness equal to that of the weapon into which they transform, and they retain their Hit Points, saving throws, senses, telepathy, and traits while in weapon form. The xiuh coatl can Sustain to revert to their normal form.Volcanic Lightning Breath [two-actions] (fire, primal) The xiuh coatl breathes a gout of flame and lightning in an 80-foot line that deals 5d8 electricity damage and 5d8 fire damage (DC 30 basic Reflex save). The xiuh coatl can't use Volcanic Lightning Breath again for 1d4 rounds.Wrap in Coils [one-action] Requirements The xiuh coatl has a Medium or smaller creature grabbed or restrained in their jaws; Effect The xiuh coatl moves the creature into their coils, freeing their jaws to make attacks, and then uses Constrict against the creature. The xiuh coatl can hold as many creatures in their coils as will fit in their space.Xiuh Coatl Venom (holy, poison) To unholy creatures, this is a curse instead of a poison and deals spirit damage instead of poison damage; Saving Throw DC 30 Fortitude; Maximum Duration 6 rounds; Stage 1 2d8 poison damage and enfeebled 1 (1 round); Stage 2 2d10 poison damage, enfeebled 1, and –5-foot status penalty to all Speeds (1 round); Stage 3 3d8 poison damage, enfeebled 2, and –10-foot status penalty to all Speeds (1 round)

All Monsters in "Coatl"

NameLevel
Mix Coatl8
Quetz Coatl10
Scalliwing3
Xiuh Coatl12

Coatl

Source Monster Core pg. 65 1.1
These sacred feathered serpents tirelessly serve the powers of knowledge and justice. Some operate directly as messengers and intermediaries of the deities, while others operate independently in aiding the cause of righteousness. Either way, they watch over mortals and try to influence and aid them from the shadows, shifting from plane to plane to spread wisdom and healing where they are needed. Some quetz coatls are worshipped as divinities in remote or isolated societies, and while they do not encourage such veneration, they use the trust placed in them to foster peace and cooperation with others.

Sidebar - Additional Lore Coatl Deities

Most good gods make use of coatls as their agents. There are three coatl deities, however, whose words take precedence over others’ in the hearts of coatls. These are Cihua Coatl, the dualistic god of childbirth, protection, and warfare; Pahti Coatl, the goddess of retribution, investigation, and rehabilitation; and Tolte Coatl, the god of knowledge, memories, and migration. See Pathfinder Lost Omens Divine Mysteries for more information on the Coatl Tribunal.

Sidebar - Related Creatures Coatls and Sahkils

Legends in Arcadia say that coatls and sahkils rose to prominence as the first mortals walked on Golarion. Each saw unique potential in the mortals; coatls saw hope and the capacity to rise to achieve great feats, while sahkils saw the potential to foster fear. Fearful mortals would never accomplish anything, becoming useless piles of flesh whose souls would languish. These withered souls would be unable to properly travel the River of Souls, disrupting the delicate balance of the afterlife. To this day, coatls work to inspire mortals and push them toward greater achievements all while striving to keep the sahkils’ terror at bay.

Sidebar - Related Creatures Other Coatls

The quetz coatl presented here is the most common of its kind, and while most adventurers and scholars refer to them simply as “coatls,” other kinds exist as well, such as the fierce xiuh coatl, the nomadic auwaz coatl, the wise mix coatl, the nurturing chicome coatl, and the furious tletli coatl.

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