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There is a Legacy version here.

Aghash

Walking embodiments of curses, misfortune, and the evil eye, aghashes wander the deserts of the Universe, searching out the beauty of the world to destroy, humiliate, and undermine. Aghashes are often mistaken for some strange form of hag, a misunderstanding that they're content to encourage, and like those creatures, they're masterful at curses.

Recall Knowledge - Fiend (Religion): DC 19
Unspecific Lore: DC 17
Specific Lore: DC 14

Elite | Normal | Weak
Proficiency without Level

AghashCreature 4

Medium Div Fiend Unholy 
Source Monster Core 2 pg. 111
Perception +8; greater darkvision
Languages Common, Daemonic; telepathy 100 feet
Skills Arcana +5, Athletics +4, Deception +8, Intimidation +8, Religion +6, Stealth +6
Str +3, Dex +4, Con +3, Int +1, Wis +2, Cha +4
AC 15; Fort +5, Ref +6, Will +8; +1 status to all saves vs. magic
HP 75; Immunities curseWeaknesses cold iron 5, holy 5
Hatred of Art While aghashes hate all mortals, they particularly despise beautiful objects and artistic mortals. When not in physical peril, an aghash is compelled to destroy art and other works of beauty. An aghash can't enter an area of pristine beauty without first marring it in some way. Given a choice, an aghash will attack a foe who is an obvious crafter or performer of some kind. A bard casting a composition spell, a runesmith tracing a rune, a street magician performing a daring escape, and similar abilities as determined by the GM draw the aghash's ire. If the aghash is barred from attacking such foes, either by force or some magical effect, they take 1d6 mental damage at the end of their turn.
Speed 25 feet
Melee [one-action] claw +10 [+6/+2] (agile, finesse, magical, unholy), Damage 2d6+5 slashingDivine Innate Spells DC 17; 4th outcast's curse, translocate; 2nd stupefy (at will); 1st illusory object (at will); Cantrips (2nd) detect magic
Rituals DC 17; 1st div pact
Cursed Gaze [two-actions] (concentrate, curse, divine, emotion, fear, mental, visual) The aghash fixes their gaze on one creature they can see within 20 feet. The creature must attempt a DC 17 Will save.
Critical Success The creature is unaffected.
Success The creature takes 2d6 mental damage and becomes frightened 1.
Failure The creature takes 4d6 mental damage and becomes either frightened 2 or stunned 1 (the aghash's choice).
Critical Failure The creature takes 8d6 mental damage and becomes frightened 2 and stunned 2.
Sandstorm [three-actions] (divine, earth) Frequency once per day; Effect The aghash creates a temporary sandstorm in a 30-foot emanation that lasts for 1 minute. Creatures within the emanation take a –4 circumstance penalty to Perception checks and must succeed at a DC 14 Fortitude save. On a failure, they're forced to hold their breath or else they start suffocating. A creature within the sandstorm at the end of its turn takes 1d6 slashing damage. Divs are immune to all effects of an aghash's Sandstorm.

All Monsters in "Div"

NameLevel
Aghash4
Doru1
Pairaka7
Sepid14

Div

Source Monster Core 2 pg. 110
Some fiends want to tear down the multiverse; others dedicate themselves to creating chaos and carnage or ruling over realms with an iron fist. Divs strive toward a different if equally reprehensible goal—they seek to thwart and ruin the schemes and works of mortal beings.

Long ago, divs were genies bound to serve ancient mortal empires lost to the passage of eons. In the beginning, these genies were masters of creation, working alongside gracious mortal partners to create objects of subtle design and powerful magical potential. What started as a collaboration with mortals soon morphed into abuse, disrespect, and even subjugation. Eventually, these genies rebelled, but in doing so, they came under the sway of a nihilistic demigod known as Ahriman. Their new master twisted their form and granted them the power to avenge themselves upon their mortal overlords, leading to the birth of the first divs.

Since that first wave of corruption, new divs arise from the spirits of the most wicked and hateful genies who die within the mortal Universe or those truly betrayed by mortals and overcome by a desire for vengeance. Upon such a death, instead of returning to the Elemental Planes, the spirits of these genies are trapped in the dread orbit of Abaddon, where Ahriman reshapes them into divs and foists them back upon the world to unleash their rage against mortals.

Sidebar - Advice and Rules Lord of the Divs

The dread shadow known as Ahriman counts his servants mainly among divs.

Sidebar - Treasure and Rewards Other Divs

The divs on these pages present only a few of the forms that Ahriman gave these manipulative fiends. Other types of divs include ghawwas, amphibious divs who prey on sailors; the lionheaded shiras, who obsess over toying with their prey and can never go for the easy kill; and the stinking fly-like druj nasus, who are obsessed with dogs.

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