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There is a Legacy version here.

Dweomercat

Dweomercats are magically gifted, four-eyed felines from the First World, where they prey upon other creatures and feed on their primal energy. Within the First World, they form packs that hunt together, though they prefer to care for their cubs on their own, raising them on a diet of magic and magical creatures. Curious creatures, they're sometimes encountered in areas of the Universe where the veil to the First World is thin or in regions where magic has been irreparably warped. Drawn there by the unique magical resonance, the dweomercats hope to acquire incomparable sources of food.

Where dweomercats sighting have been reported, specialized trappers will appear soon after, hoping for the catch of a lifetime. A dweomercat's dark purple fur is prized by magical collectors, as the patterns that flow through the fur appear as though they were hand-painted, with spirals and curls resembling magical runes. These coats are then either displayed or included as components in rare rituals. Dweomercats are famous for their ability to twist the metaphorical strings of spells cast on or near them, which they can transform into their own defensive magic or use to instantly teleport across the battlefield.

Recall Knowledge - Beast (Arcana, Nature): DC 25
Unspecific Lore: DC 23
Specific Lore: DC 20

Elite | Normal | Weak
Proficiency without Level

DweomercatCreature 7

Uncommon Medium Beast 
Source Monster Core 2 pg. 141
Perception +8; darkvision, detect magic, scent (imprecise) 30 feet
Languages Common, Fey
Skills Acrobatics +10, Arcana +9, Nature +8, Stealth +10, Survival +8
Str +4, Dex +4, Con +3, Int +3, Wis +4, Cha +5
AC 18; Fort +5, Ref +10, Will +10; +1 status to all saves vs. magic
HP 100
Alter Dweomer [reaction] (arcane) Trigger The dweomercat is targeted by a spell or is within the area of a spell as it's cast; Effect The dweomercat's runelike patterns start to glow as it gains an effect related to the tradition of the triggering spell. This effect occurs before the dweomercat is affected by the triggering spell. The effect lasts for 1 minute, until the dweomercat uses this ability again, or until the dweomercat Dismisses the effect, whichever comes first.Arcane Magical feedback deals 4d6 force damage to the triggering spellcaster (DC 15 basic Reflex save).Divine The dweomercat gains a +1 status bonus to all skill checks.Occult The dweomercat becomes invisible. This effect ends if the dweomercat uses a hostile action, in addition to the normal end conditions.Primal The dweomercat gains 10 temporary Hit Points.
Speed 35 feet
Melee [one-action] jaws +10 [+5/+0] (magical), Damage 2d10+7 piercing plus GrabMelee [one-action] claw +10 [+6/+2] (agile, magical), Damage 2d8+7 slashingArcane Innate Spells DC 18; 4th dispel magic (at will), dispelling globe, translocate (×3); Constant (4th) detect magic
Dweomer Leap [two-actions] (arcane, teleportation) Prerequisites The dweomercat has at least one translocate spell remaining; Effect The dweomercat casts translocate, then can make a melee Strike against one creature adjacent to it at the end of its teleport. If the dweomercat ends its teleport adjacent to a creature under an ongoing spell effect or who cast a spell since the dweomercat's last turn, this does not expend a casting of translocate.Pounce [one-action] The dweomercat Strides and makes a Strike at the end of that movement. If the dweomercat began this action hidden, it remains hidden until after this ability's Strike.

Sidebar - Additional Lore Dweomercat Familiars

Particularly powerful spellcasters sometimes take young dweomercat cubs as familiars. Their independence and flightiness make dweomercats somewhat unreliable allies, though, so one is never sure whether their bond with a dweomercat will be long-lasting or a temporary affair.

Shelyn's Corner

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