Smoke Creeper
Smoke creepers shift and modify their appearance as they float through the Plane of Air, but they prefer to take on a vaguely insectile form with wings trailing choking fumes and glowing red eyes.Large Air Elemental
Source Monster Core 2 pg. 144
Weak Changes are marked. The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.
Recall Knowledge DC 20 • Elemental (Arcana, Nature)
Perception +12; darkvision, smoke vision
Languages Sussuran
Skills Acrobatics +13, Stealth +13 (+15 in smoke)
Str +1, Dex +5, Con +3, Int -2, Wis +4, Cha +0
Smoke Vision The smoke creeper ignores the concealed condition from smoke.
AC 22; Fort +11, Ref +15, Will +9
HP 60; Immunities bleed, paralyzed, poison, precision, sleep; Resistances fire 5
Smoke Form The smoke creeper can move through the spaces of other creatures but can't end its movement in the same space.
Speed fly 40 feet
Melee [one-action] smoke mandibles +15 [+11/+7] (agile, finesse), Damage 2d8-2+3 piercing plus 1d6 poisonChoking Swoop [three-actions] The smoke creeper Flies up to its Speed, moving through the spaces of other creatures and leaving traces of itself behind. Each breathing creature it passes through must attempt a DC 21 Fortitude save. On a failure, the creature inhales part of the elemental and is immobilized for 1 minute by the pain of the smoke rasping in its throat and lungs. A creature can attempt to end this condition by spending an action coughing and succeeding at a DC 21 Fortitude save.Painful Exhalations [two-actions] Requirements At least one creature within 40 feet is immobilized from the smoke creeper's Choking Swoop; Effect The smoke creeper flaps its wings, violently drawing the lingering smoke free from all creatures immobilized from its Choking Swoop within 40 feet. Each target must attempt a DC 21 Fortitude save. On a failure, the creature is enfeebled 1 for 1 minute and sickened 1 (enfeebled 2 and sickened 2 on a critical failure). Regardless of the result, the creature is no longer immobilized from the smoke creeper's Choking Swoop.
Air And Smoke
Elementals of smoke, such as the smoke creeper, are often cruel in their attacks on breathing creatures, causing them to choke and cough from their noxious fumes. Some believe that they hold secret allegiances to Ymeri, who holds domain over fire and smoke.Source Monster Core pg. 140Hailing from the
Plane of Air, these beings appear in a variety of sizes and shapes. They're noted for being elusive, swift, and often difficult to detect due to being composed primarily of air.
Elemental
Related Groups Elemental, Air,
Elemental, Earth,
Elemental, Earth,
Elemental, Fire,
Elemental, Fire,
Elemental, Mephit,
Elemental, Metal,
Elemental, Scamp,
Elemental, Water,
Elemental, Water,
Elemental, Wisp,
Elemental, WoodThe Elemental Planes—primordial realms defined by aspects of air, earth, fire, or water—are home to a diverse group of beings known as elementals. Spellcasters on the Material Plane call upon elementals for aid, though these enigmatic creatures can also travel to the world of mortals via interplanar gateways and rifts. The elementals on these pages exemplify the creatures of the Elemental Planes, but this list is by no means exhaustive.
Diverse Elementals
The Elemental Planes are more than expanses of sky, rock, metal fire, wood, and ocean. Clouds of fog, dust, and storms float through the
Plane of Air. The
Plane of Earth includes verdant groves, shining metal and crystal, and irradiated wastelands. The
Plane of Fire features magma, suffocating smoke, and radiant firelight. Amid the endless sea of the
Plane of Water are pockets of ooze and brine, plus the otherworldly environs of the deep.
Elemental Wyrms
The
icewyrm is the most widely encountered elemental wyrm, but others exist as well, including the blazing
firewyrm, the sleek but somewhat smaller sparkwyrm, and the largest of them all, the immense and acidic sludgewyrm.