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There is a Legacy version here.

Fetchling Scout

Fetchling scouts patrol the outskirts of their communities, looking for any possible threats.

Recall Knowledge - Humanoid (Society): DC 15
Unspecific Lore: DC 13
Specific Lore: DC 10

Elite | Normal | Weak
Proficiency without Level

Fetchling ScoutCreature 1

Medium Fetchling Humanoid Shadow 
Source Monster Core 2 pg. 156
Perception +4; darkvision
Languages Common, Shadowtongue
Skills Acrobatics +6, Athletics +3, Deception +4, Diplomacy +4, Society +2, Stealth +6, Thievery +6
Str +1, Dex +4, Con +2, Int +0, Wis +0, Cha +2
Items chain shirt, dagger
AC 15; Fort +4, Ref +8, Will +4
HP 20
Shadow Blending When the fetchling scout is concealed as a result of dim light, the flat check to target them has a DC of 6, not 5.
Speed 25 feet
Melee [one-action] dagger +8 [+4/+0] (agile, finesse, versatile S), Damage 1d4+1 piercingRanged [one-action] dagger +8 [+4/+0] (agile, finesse, thrown 10 feet, versatile S), Damage 1d4+1 piercingOccult Innate Spells DC 14; 1st illusory disguise
Shadow Stride [one-action] (illusion, occult, shadow) Requirements The fetchling is in dim light; Effect The fetchling Strides. They have a +10-foot status bonus to their Speed during this Stride. The DC from shadow blending increases to 11 during this Stride, and the fetchling remains concealed by dim light until the end of the movement, even if they leave dim light during the Stride.Sneak Attack The fetchling scout's Strikes deal an additional 1d6 precision damage to off-guard creatures.

All Monsters in "Fetchling"

NameLevel
Fetchling Scout1

Fetchling

Source Monster Core 2 pg. 156
The people known today as fetchlings are a distinct ancestry descended from generations of humans who became trapped ages ago on the Netherworld. No longer human at all, these people, who call themselves kayals, have become monochromatic in coloration, with flesh tones and hair colors varying between white, black, and all shades of gray. Their limbs are lithe and willowy, and their eyes are generally solid yellow, yellow-green, or white, though a rare few have a purple or blue glow. Fetchlings have developed their own complex societies in the Netherworld, often under the tolerance of or in servitude to the strange, malignant creatures there, such as sinister velstracs or enigmatic d'ziriaks. While individual fetchlings have their own morals and codes, they are all survivors in a harsh environment, which leads to a tendency toward pragmatism. Fetchling clothing mimics the regions they dwell in, with drab colors tending toward darker shades. When they trade with humans or other societies in the Universe, they often wear masks or concealing clothing to hide their appearance.

Typical fetchling communities are insular and swiftly close ranks in the event of an intruder. Though individual fetchlings don't mind traveling to and blending in with other societies to facilitate trade, they often hide or even react defensively if they have their own visitors. When one considers the nature of the other denizens of the Netherworld, however, this tendency to assume the worst of interlopers might make sense. Fetchling communities in the Universe are rare, but do exist in small pockets. These communities tend to be somewhat more open than those in the Netherworld. Many fetchling adventurers originate from these enclaves, as the curiosity to see the world beyond the shadows is often a difficult one to sate.

Sidebar - Additional Lore Masters of Adaptation

Kayals understand that many cultures in the Universe view them with suspicion or even fear, and they take pains to adapt to cultures with which they seek to establish trade. Unfortunately, kayals’ mastery at cultural adaptation can often backfire, leading to fears that the so-called “fetchlings” are an invading force that seeks to duplicate and replace those with whom they merely wish to do business.

Shelyn's Corner

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