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There is a Legacy version here.

Storm Hag

Ruthless and temperamental, storm hags are the personification of a storm's rage. Outcasts by their own behavior, storm hags are often found on islands they've made into personal havens, controlling the local inhabitants through threats. Unlike most hags, many storm hags show signs of genuinely caring for their offspring, both those adopted and by birth. Any such children who possess morals aren't in for an easy life, however, as they're usually left trying and failing to deal with their mother's implacable temper toward others.

A storm hag's true form resembles an older humanoid woman with stormtossed white hair, lightning-bright eyes, and dark blue skin. They typically only show their true form when in a rage, which makes their natural visage seem more terrifying than it actually is.

Recall Knowledge - Humanoid (Society): DC 20
Unspecific Lore: DC 18
Specific Lore: DC 15

Elite | Normal | Weak
Proficiency without Level

Storm HagCreature 5

Medium Air Electricity Hag Humanoid 
Source Monster Core 2 pg. 186
Perception +7; darkvision, stormsight
Languages Aklo, Common, Jotun, Sussuran; voice of the storm
Skills Acrobatics +6, Deception +6, Intimidation +8, Occultism +8, Stealth +6, Weather Lore +8
Str +4, Dex +2, Con +4, Int +2, Wis +3, Cha +4
Coven A storm hag adds hydraulic torrent, lightning storm, and mariner's curse to their coven's spells.
Stormsight Wind, precipitation, and clouds don't impair a storm hag's vision; they ignore the concealed condition from storms, mist, precipitation, and the like.
Voice of the Storm A storm hag can send spoken messages or sounds on the wind to any spot that they've seen and the wind can reach within a 50-mile radius. They decide whether it's clearly audible or barely heard above the wind. The message is delivered regardless of whether anyone is present to hear it. The hag can use this ability to Demoralize creatures that hear their message with dire threats or unnerving whispers of doom.
AC 16; Fort +10, Ref +4, Will +7
HP 90; Immunities electricity, wind mastery; Weaknesses cold iron 5
Wind Mastery A storm hag is unaffected by strong winds, natural or magical.
Speed 25 feet, fly 40 feet; storm passage
Melee [one-action] claw +10 [+6/+2] (agile), Damage 1d4+4 slashing plus 1d12 electricityRanged [one-action] cutting gale +8 [+3/-2] (air, range 60 feet), Damage 4d6 slashingOccult Innate Spells DC 17; 3rd gust of wind (at will), lightning bolt, summon elemental (air or water only), wall of wind
Change Shape [one-action] (concentrate, occult, polymorph) The storm hag can take on the appearance of any Medium humanoid woman. This doesn't change their Speed or their attack and damage bonuses with their Strikes, but it might change the damage type their Strikes deal (typically to bludgeoning).Storm Passage The storm hag ignores difficult terrain caused by wind, rain, and other stormy weather.Stormcalling (downtime) A storm hag can perform a special control weather ritual, which requires no secondary casters, to change the weather within 5 miles of their location for 4d12 hours. The primary check is a DC 18 Occultism check, and they can't get an outcome worse than a failure. The storm hag can create only hurricanes, thunderstorms, and tornadoes, but they can do so regardless of the current season. They can also quell natural weather events but almost never willingly do so.

All Monsters in "Hag"

NameLevel
Blood Hag8
Cuckoo Hag9
Grave Hag9
Iron Hag6
Moon Hag10
Night Hag9
Rust Hag8
Sea Hag3
Storm Hag5
Sweet Hag4
Winter Hag7

Hag

Source Monster Core pg. 188 1.1
Hags are malevolent predators who use magic and manipulation to lure children and young adults into their clutches. Though their true forms are eldritch and horrifying, hags spend much of their lives disguised as ordinary women. They seek out targets who are unhappy, innocent, or otherwise vulnerable, preying on their weaknesses before snatching them up. The typical hag is abusive, controlling, and narcissistic. Though less malicious hags possibly exist, they rarely reveal their true forms, making them nearly impossible to find.

Sidebar - Advice and Rules Hag Covens

Hags are dangerous enough on their own, but when they gather in threes to form covens, they grow much more powerful.

Sidebar - Advice and Rules Hags and Children

Hags are known to replace infant humanoids with their own offspring. These children are changelings and have the potential to become hags themselves. Though hags are based on the fantasy villains of fairy tales, they can also touch on the all-too-real behavior of abusive adults. Consider and discuss whether hags are right for your group and game before using them. Pathfinder is for everyone, and it's not weak or selfish to avoid traumatic memories in a game that's meant to be played for fun!

Sidebar - Related Creatures Other Hags

The four types of hags presented here are but the most notorious of their kind. Others—such as the blood hag, moon hag, storm hag, and winter hag—plague society in other regions of the world.

Sidebar - Advice and Rules Supporting Characters

Hags don’t have to be the main threat of an adventure. Heroes must sometimes seek out knowledge or power from someone known to be dangerous or treacherous, a role that hags can fill quite well. When not terrorizing humanoids, hags explore forbidden magic from sources that decent folk would never consider.

Sidebar - Additional Lore The Nature of Hags

No one is entirely certain what hags are or where they came from. That no known male hags exist has also puzzled occult scholars. Many believe hags are a type of fey, since most of their kind have an aversion to cold iron. Yet hags seem to have no origin in the First World that researchers have found. Some tales claim that hags were once creatures who made a series of powerful bargains with devils. Though they outsmarted the fiends, they were still eventually corrupted.

Shelyn's Corner

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