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There is a Legacy version here.

Blood Hag

Blood hags, also known as soucouyants, infiltrate communities in the guise of young innocents. This disguise is more than an illusion, for a blood hag wears the skin of a previous victim to hide their true appearance. During the day, their disguise is almost perfect. But after sunset, the creature sheds their skin, hides it in a safe place, and stalks the night to drink the blood that sustains them.

Able to travel quickly in the form of a ball of fire and to slip through keyholes or the slightest crack in a door or window, blood hags feed on sleeping victims then return home before morning to don their stolen skin.

Recall Knowledge - Humanoid (Society): DC 24
Unspecific Lore: DC 22
Specific Lore: DC 19

Elite | Normal | Weak
Proficiency without Level

Blood HagCreature 8

Medium Hag Humanoid 
Source Monster Core 2 pg. 188
Perception +9; bloodsense (imprecise) 90 feet, darkvision
Languages Aklo, Chthonian, Common, Diabolic, Jotun
Skills Acrobatics +7, Athletics +10, Deception +11, Diplomacy +9, Occultism +8, Stealth +9
Str +4, Dex +5, Con +2, Int +2, Wis +3, Cha +5
Bloodsense A blood hag can sense the presence of blood and creatures with blood. They can tell the difference between spilled blood and the blood within a living creature.
Coven A blood hag adds aerial form, fiery body, and nightmare to their coven's spells.
Borrowed Skin A blood hag wears a covering of skin stolen from a humanoid creature they've killed, hiding their true form. They appear as the creature whose skin they're wearing, including to spells that would detect that creature. Creatures can still potentially detect the deception as described in the Impersonate action. Spreading coarse salt inside the skin prevents the hag from putting it back on, forcing them to keep their fiery form until they kill another humanoid and spend 1 hour turning it into a new disguise.
AC 18; Fort +6, Ref +9, Will +9
HP 155; Immunities bleed; Resistances fire 10; Weaknesses cold iron 10
Speed 25 feet
Melee [one-action] jaws +10 [+5/+0], Damage 2d12+7 piercingMelee [one-action] claw +10 [+6/+2] (agile), Damage 2d8+7 slashing plus GrabRanged [one-action] firebolt +11 [+7/+3] (agile, fire, occult, range 60 feet), Damage 5d6 fireOccult Innate Spells DC 18; 4th charm, sleep (×3)
Assume Fiery Form [three-actions] (concentrate, fire, occult, polymorph) The blood hag removes their borrowed skin and transforms into a brilliant ball of fire. They become amorphous (allowing them to move through a gap at least 1 foot wide without Squeezing and move at full Speed while Squeezing), gain the fire trait and a fly Speed of 60 feet, become immune to fire, and emit light as a torch. They lose their melee Strikes and can't Drain Blood, but they deal 4d6 fire damage with a DC 18 basic Reflex save to each creature that touches them, including a creature that hits them with an unarmed attack or a weapon attack from an adjacent space. If their skin is intact and they're adjacent to it, they can Interact to return to their normal form inside the skin.
The hag can choose to Assume Fiery Form as a single action, bursting through their skin in a blast of flames. Doing so destroys their borrowed skin and deals 9d6 fire damage to all creatures in a 20-foot emanation with a DC 18 basic Reflex save.
Drain Blood [one-action] (occult) Requirements A grabbed, paralyzed, restrained, unconscious, or willing creature is within the blood hag's reach; Effect The hag sinks their fangs into the creature to drink its blood. This requires a successful Athletics check against the victim's Fortitude DC if the victim is grabbed and is automatic for any of the other conditions. The victim becomes drained 1. The hag regains 15 Hit Points, gaining any excess HP as temporary Hit Points that last for 1 hour. Drinking blood from a creature that's already drained doesn't restore any Hit Points to the hag but increases the victim's drained value by 1, killing the victim when it reaches drained 5.
A victim's drained condition decreases by 1 per week. A blood transfusion, which requires a successful DC 12 Medicine check and sufficient blood or a blood donor, reduces the drained condition by 1 after 10 minutes.

Sidebar - Related Creatures Blood Hag Skin

A slain blood hag's skin can be used as a component in dark rituals invoking demonic powers. A hero who knows this usually destroys the skin. Less scrupulous adventurers can sell this prize for a substantial sum (80–120 gp). They might later learn that they've helped the buyer unleash a terrible scourge upon the world—if the buyer doesn't kill them first.

All Monsters in "Hag"

NameLevel
Blood Hag8
Cuckoo Hag9
Grave Hag9
Iron Hag6
Moon Hag10
Night Hag9
Rust Hag8
Sea Hag3
Storm Hag5
Sweet Hag4
Winter Hag7

Hag

Source Monster Core pg. 188 1.1
Hags are malevolent predators who use magic and manipulation to lure children and young adults into their clutches. Though their true forms are eldritch and horrifying, hags spend much of their lives disguised as ordinary women. They seek out targets who are unhappy, innocent, or otherwise vulnerable, preying on their weaknesses before snatching them up. The typical hag is abusive, controlling, and narcissistic. Though less malicious hags possibly exist, they rarely reveal their true forms, making them nearly impossible to find.

Sidebar - Advice and Rules Hag Covens

Hags are dangerous enough on their own, but when they gather in threes to form covens, they grow much more powerful.

Sidebar - Advice and Rules Hags and Children

Hags are known to replace infant humanoids with their own offspring. These children are changelings and have the potential to become hags themselves. Though hags are based on the fantasy villains of fairy tales, they can also touch on the all-too-real behavior of abusive adults. Consider and discuss whether hags are right for your group and game before using them. Pathfinder is for everyone, and it's not weak or selfish to avoid traumatic memories in a game that's meant to be played for fun!

Sidebar - Related Creatures Other Hags

The four types of hags presented here are but the most notorious of their kind. Others—such as the blood hag, moon hag, storm hag, and winter hag—plague society in other regions of the world.

Sidebar - Advice and Rules Supporting Characters

Hags don’t have to be the main threat of an adventure. Heroes must sometimes seek out knowledge or power from someone known to be dangerous or treacherous, a role that hags can fill quite well. When not terrorizing humanoids, hags explore forbidden magic from sources that decent folk would never consider.

Sidebar - Additional Lore The Nature of Hags

No one is entirely certain what hags are or where they came from. That no known male hags exist has also puzzled occult scholars. Many believe hags are a type of fey, since most of their kind have an aversion to cold iron. Yet hags seem to have no origin in the First World that researchers have found. Some tales claim that hags were once creatures who made a series of powerful bargains with devils. Though they outsmarted the fiends, they were still eventually corrupted.

Shelyn's Corner

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