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There is a Legacy version here.

Ovinnik

The ovinnik is the most ferocious of house spirits, and the only one that will kill if sufficiently angered. They live in granaries, storage rooms, and sheds where food—particularly grain—is kept. Ovinniks resemble bipedal cats but bark like a dog to scare away thieves, and they often demand gifts of milk, pancakes, and dead roosters.

Recall Knowledge - Fey (Nature): DC 19
Unspecific Lore: DC 17
Specific Lore: DC 14

Elite | Normal | Weak
Proficiency without Level

Changes from being Weak are marked in red below.
NOTE: The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.

Weak OvinnikCreature 3

Tiny Fey 
Source Monster Core 2 pg. 195
Perception +12; tremorsense (imprecise) within their entire bound granary or storeroom
Languages Common, Fey
Skills Household Lore +10, Intimidation +9, Stealth +11
Str +0, Dex +5, Con +0, Int +2, Wis +5, Cha +3
Items pitchfork
AC 18; Fort +6, Ref +11, Will +9
HP 45; Resistances fire 5; Weaknesses cold iron 5
Shy A ovinnik is naturally invisible while within sight of their bound home. The ovinnik can become visible, or even selectively visible— allowing some people to see them.
Speed 30 feet, climb 20 feet
Melee [one-action] claw +11 [+7/+3] (agile, finesse, magical), Damage 2d6-2+3 slashingPrimal Innate Spells DC 19 (-4 dmg); 4th read omens; 2nd augury, breathe fire, floating flame; 1st cleanse cuisine (at will); Cantrips (2nd) daze, ignition
Raise Grain Cloud [two-actions] While in their bound storeroom or granary, the ovinnik slams a paw against the ground, stirring up a cloud of grain dust in a 20-foot emanation. Within this cloud, they gain a +4 status bonus to any fire damage they deal. The ovinnik doubles their fire resistance against this increased damage. The grain cloud dissipates after the first such effect or after 1 minute if no such effects occur.

No Icon Ovinnik's Foretelling

Ovinniks, on certain days, might deign to tell the future. Peasants approach the window or doorway of the fey's domain and present their bare palms. If the ovinnik touches them with a furred paw, then their family lives will be good. A smooth hand, however, signals brewing strife.

All Monsters in "House Spirit"

NameLevel
Domovoi2
Dvorovoi3
Ovinnik4

House Spirit

Source Monster Core 2 pg. 194
House spirits are shy, often helpful, sometimes wrathful fey who dwell alongside peasants and farmers. They reside in the house, the yard, the granary, the bathhouse—wherever people build and live. Due to this proximity, house spirits often take on the mannerisms or appearance of nearby mortals. Their reclusive nature and tendency to go unseen earned them the moniker of “spirits,” though in truth they're fully embodied fey.

House spirits take an almost parental interest in “their” mortals. Given proper respect, these fey work tirelessly for their charges—they chop wood, care for livestock, mend clothes, sweep the floor, and tend to the stove. If offended, though, the house spirit becomes a menace, frightening animals or children and ruining belongings.

Sidebar - Locations Bound Spirits

Every house spirit chooses a specific place to be their responsibility and their place of power. House spirits can and do leave, temporarily or permanently, but it’s never a trivial decision. Typically, a given location has only one spirit, which gains power if their home is particularly grand. A great palace’s domovoi is fearsome indeed.

Shelyn's Corner

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