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There is a Legacy version here.

Incutilis

Incutilises are intelligent, nautilus-like sea creatures that attack their victims' brains to take over their bodies, creating puppets to use for labor, combat, or their own malevolent amusement.

An adult incutilis is slightly smaller than an adult human head, and their shell bears a pattern of crimson streaks that resemble the ridges and furrows of a brain. Incutilises hatch within the depths of the sea, where they start off consuming bottom-dwelling crustaceans and sometimes even whales or sharks. As they grow into adults, incutilises instinctively crave the complex tissues of other creatures' brains—the more complex, the better—preferring to target humanoids and animals.

Eventually, an incutilis will make an excursion onto land specifically to find a puppet to control. Using their tentacles to crawl up onto shore or climb aboard a ship, they then drive their tendrils directly into the brain of a helpless living (or very recently dead) land creature. An incutilis takes control of their new host through this neurological connection. This host—now called a puppet—rarely survives the experience.

After an incutilis has taken full control, they can usually ride their puppet for as long as they wish. Often, they use the puppet to seek out other potential prey, battling other creatures until the wear and tear from repeated conflict renders their current body useless.

Recall Knowledge - Aberration (Occultism): DC 18
Unspecific Lore: DC 16
Specific Lore: DC 13

Elite | Normal | Weak
Proficiency without Level

IncutilisCreature 2

Uncommon Tiny Aberration Amphibious 
Source Monster Core 2 pg. 198
Perception +5; darkvision
Languages Aklo, Thalassic; telepathy 30 feet
Skills Athletics +6, Deception +3, Stealth +7
Str +4, Dex +3, Con +1, Int +1, Wis +3, Cha -1
AC 15; Fort +5, Ref +5, Will +7
HP 21
Speed 5 feet, climb 5 feet, swim 40 feet
Melee [one-action] tentacle +6 [+1/-4], Damage 1d4+4 bludgeoning plus GrabAbandon Puppet [one-action] (manipulate) Requirements The incutilis is attached to a puppet; Effect The incutilis abandons its puppet, detaching and separating from its nervous system. If the puppet is still alive, it's unconscious and temporarily immune to that incutilis's Puppetmaster ability for 24 hours.Puppetmaster [three-actions] (manipulate) An incutilis drives tendrils into a Small or Medium living creature that's unconscious or restrained by the incutilis. They attach and inject the unfortunate host with enzymes to take over control of the creature's nervous system, turning the host into a puppet controlled by the incutilis.
The puppet becomes controlled by the incutilis, and gains dying 2. This doesn't change the puppet's HP, and the puppet can have this dying condition even if it has more than 0 HP. If the puppet dies, its body remains under the control of the incutilis until it's destroyed or the incutilis Abandons the Puppet. If the puppet recovers from the dying condition, the incutilis immediately Abandons the Puppet.
While controlling a puppet, the incutilis is attached to the puppet's head (or elsewhere, if its brain is in an unconventional location) and moves along with it. The puppet uses its own AC, Hit Points, Fortitude and Reflex saves, and physical Strikes, but it uses the incutilis's Will save. The puppet can perform only basic actions and untrained uses of the Athletics and Stealth skills while controlled.
Any attack that deals damage to the puppet also deals 1 mental damage to the incutilis. Area effects are applied to both the incutilis and puppet. The incutilis always has lesser cover while in control of a puppet.

Sidebar - Additional Lore Whalers' Tales

The crews of whaling ships are among those most likely to encounter an incutilis. Whale brains aren't an incutilis's preferred food, but they can bore their tendrils into one for a long time. When such an unfortunate whale is brought alongside the whaling ship, an incutilis has an opportunity to climb aboard unseen and prey upon any member of the crew unlucky enough to be caught sleeping.

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