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There is a Legacy version here.

Jorogumo

Appearing as beautiful, well-dressed humans, jorogumo lurk in the high mountains and prey on travelers, often through words and charm. These cruel creatures can fully change into a giant spider or sprout spider legs from their backs, and they often keep giant spiders as pets. Jorogumo usually eat their prey, but some humanoids meet an even more gruesome fate as living incubators for jorogumo eggs.

When they encounter a tengu, jorogumo fly into a rage and attempt to murder them as quickly as possible, for they insist that tengu can see through their trickery with a mere glance and are immune to their venom, but it isn't clear to outsiders if this is the whole story behind their single-minded hatred. Though most jorogumo are solitary creatures, some worship Norgorber and serve as valuable allies to thieves' guilds following that god's guise as the Gray Master.

Recall Knowledge - Humanoid (Society): DC 33
Unspecific Lore: DC 31
Specific Lore: DC 28

Elite | Normal | Weak
Proficiency without Level

Changes from being Weak are marked in red below.
NOTE: The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.

Weak JorogumoCreature 12

Uncommon Medium Humanoid 
Source Monster Core 2 pg. 201, Pathfinder #160: Assault on Hunting Lodge Seven pg. 83
Perception +24; darkvision
Languages Aklo, Common; truespeech
Skills Acrobatics +23, Athletics +21, Crafting +20, Deception +26, Diplomacy +24, Performance +22, Stealth +21, Survival +22
Str +6, Dex +4, Con +5, Int +3, Wis +5, Cha +7
AC 31; Fort +20, Ref +21, Will +24
HP 250; Resistances poison 15; Weaknesses peachwood 10
Darting Legs [reaction] Requirements The jorogumo has their spider legs extended or has Changed Shape Trigger The jorogumo is targeted with an attack; Effect The jorogumo raises a leg, gaining a +2 circumstance bonus to AC against the triggering attack.
Speed 30 feet, swim 30 feet
Melee [one-action] jaws +25 [+20/+15], Damage 3d12-2+14 piercing plus jorogumo venomMelee [one-action] claw +25 [+21/+17] (agile), Damage 3d8-2+14 slashingRanged [one-action] web +21 [+16/+11] (range increment 60 feet), Effect web trapOccult Innate Spells DC 32 (-4 dmg); 7th summon animal (spiders only); 4th outcast's curse (×3), suggestion (×3); 3rd mind reading (at will); 2nd speak with animals (spiders only); 1st charm (at will); Constant (5th) truespeech
Change Shape [one-action] (concentrate, occult, polymorph) The jorogumo takes on the appearance of any Small or Medium spider. This doesn't change their Speed or Strikes.Jorogumo Venom (incapacitation, poison) Saving Throw DC 30 Fortitude; Maximum Duration 4 hours; Stage 1 3d6 poison damage and stupefied 1 (1 round); Stage 2 3d6 poison damage and stupefied 2 (1 round); Stage 3 4d6 poison damage and stupefied 2 (1 round); Stage 4 paralyzed for 1d4 hoursSpider Legs [one-action] (concentrate, occult, polymorph) Requirement The jorogumo is in humanoid form; Effect Eight large spider legs sprout from the jorogumo's back, granting a 40-foot climb Speed and allowing them to use the Darting Legs reaction.Web Trap A creature hit by the jorogumo's web attack is immobilized and stuck to the nearest surface, preventing the creature from moving. The DC to Escape or Force Open the web trap is 32.

Sidebar - Advice and Rules Peachwood Vulnerability

Peachwood, often cultivated by Pharasmin priests, is used to ward away the undead. However, jorogumo also despise this auburn-tinged wood, despite being quite clearly a living creature. This has led many to speculate on the origins of these arachnid ambushers, but their secretive nature has made further research difficult. Learn more about peachwood in Lost Omens Tian Xia Character Guide.

Shelyn's Corner

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