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There is a Legacy version here.

Nightgaunt

Nightgaunts lurk in dreams, lying in wait to spirit away the unwary dreamer. Once connected to such a being, the nightgaunt feeds upon the mortal's emotions before abandoning them—often in a place they might never wake from.

A nightgaunt appears as a bony humanoid with inky black skin, batlike wings, a long sinuous tail, and demonic horns atop a head that lacks any face or features. Most nightgaunts have little interest in anything other than sating their hunger for emotions. They find the art of inducing nightmares to be a surefire way to feast, but they're even more adept at tormenting their victims through tickling while carrying them at precarious heights.

Nightgaunts often gather in vast colonies in the Dreamlands, where they entertain each other by sharing emotion memories of their meals through strange caresses. These colonies pose great danger to any adventurer foolish enough to approach.

When conjured forth into other worlds, they serve only grudgingly, often working equally as hard to find a way to escape servitude and feed on their conjurer's emotions as they do on the task they've been compelled to perform.

Recall Knowledge - Aberration (Occultism): DC 21
Recall Knowledge - Dream (Occultism, Occultism): DC 21
Unspecific Lore: DC 19
Specific Lore: DC 16

Elite | Normal | Weak
Proficiency without Level

Changes from being Weak are marked in red below.
NOTE: The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.

Weak NightgauntCreature 3

Uncommon Medium Aberration Dream 
Source Monster Core 2 pg. 234
Perception +8; all-around vision (page 360), darkvision, thoughtsense (precise) 60 feet
Languages Aklo; (can't speak any language)
Skills Acrobatics +9, Athletics +11, Stealth +9
Str +5, Dex +3, Con +2, Int -2, Wis +2, Cha +0
Thoughtsense (mental, occult) A nightgaunt senses all nonmindless creatures at the listed range.
AC 19; Fort +8, Ref +11, Will +8
HP 45; Resistances cold 5
Faceless The nightgaunt has no face, but they can still see in all directions as if their entire body were an eye. They have no need to breathe, and they're immune to all inhaled toxins and other olfactory effects.Reactive Strike [reaction] Tail only.
Speed 25 feet, fly 30 feet
Melee [one-action] claw +10 [+6/+2] (agile), Damage 2d6-2+7 plus GrabMelee [one-action] tail +10 [+6/+2] (agile, reach 10 feet), Effect tickleClutches A nightgaunt can Fly at full Speed while it has a Medium or smaller creature grabbed or restrained in its claws, carrying that creature along with it.Tickle The nightgaunt can use its tail to tickle a foe with horrible efficiency. A creature hit by its tail Strike must attempt a DC 19 Fortitude save; if the creature is grabbed by the nightgaunt, it uses the outcome one degree of success worse than the result it rolled.
Critical Success The creature is unaffected and is temporarily immune for 1 minute.
Success The creature is overcome with laughter and can't perform reactions for 1 round.
Failure As success, and the creature is sickened 1.
Critical Failure As success, and the creature is sickened 2 and can't speak for 1 round.

Sidebar - Advice and Rules Emotion Eaters

Nightgaunts feed on emotions via touch, preferring unique cocktails formed of conflicting emotions, especially despair, horror, or nervous laughter. Such feeding has little lasting impact on their food source, but a nightgaunt can only feed on a given creature once. As a result, they tend to satiate themselves fully before seeking out different prey.

Shelyn's Corner

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