All Creatures
Abilities | Monsters | NPCs
All | Families | Templates
A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z


There is a Legacy version here.

Lampad Queen

Lampad queens are capricious monarchs and protectors of vast underground domains, regarded in ballads and tales as both allies and foes, monsters and muses. Lampad queens have a particular animosity for any predominantly cruel underground societies, while they're particularly fond of bats. Many lampad queens have sprites as favored attendants.

Recall Knowledge - Fey (Nature): DC 36
Unspecific Lore: DC 34
Specific Lore: DC 31

Elite | Normal | Weak
Proficiency without Level

Changes from being Weak are marked in red below.
NOTE: The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.

Weak Lampad QueenCreature 14

Uncommon Medium Earth Fey Nymph 
Source Monster Core 2 pg. 237
Perception +25; darkvision
Languages Aklo, Common, Fey, Petran, Sakvroth; speak with stones
Skills Acrobatics +25, Athletics +26, Deception +29, Diplomacy +31, Intimidation +31, Nature +25, Occultism +25, Performance +27, Society +23, Stealth +25
Str +3, Dex +8, Con +7, Int +4, Wis +4, Cha +8
Cavern Empathy The lampad queen can use Diplomacy to Make an Impression on and make very simple Requests of subterranean animals, plants, and fungi, as well as stones.
Tied to the Land A lampad queen is intrinsically tied to a specific underground region, usually a cave system. As long as the queen is healthy, the environment is exceptionally resilient, allowing the lampad queen to automatically attempt to counteract spells and rituals that would harm the environment, such as blight, with a +30 counteract modifier and a counteract rank of 8. When the lampad queen becomes physically or psychologically unhealthy, however, their warded region eventually becomes twisted or unhealthy as well. In that case, restoring the lampad queen swiftly heals the entire region.
AC 36; Fort +24, Ref +27, Will +23
HP 215; Weaknesses cold iron 10
Nymph's Beauty (aura, emotion, incapacitation, mental, primal, visual) 30 feet. Creatures that start their turn in the aura must succeed at a DC 31 Will save or be confused by the lampad queen's unearthly beauty for 1 minute. While confused by this effect, the creature's confused actions never include harming the lampad queen.
Speed 30 feet, climb 30 feet (on stone only)
Melee [one-action] earthen fist +27 [+23/+19] (agile, finesse), Damage 3d10-2+9 bludgeoning plus 1d6 mentalRanged [one-action] light wisp +27 [+22/+17] (magical, range increment 60 feet), Damage 2d8-2+9 mental plus 2d6 fire and 2d6 vitalityPrimal Prepared Spells DC 36 (-4 dmg); 8th earthquake, summon plant or fungus; 7th energy aegis, regenerate, volcanic eruption; 6th mountain resilience, petrify, slow; 5th impaling spike, magic passage, wall of stone; 4th fly, resist energy, unfettered movement; 3rd earthbind (×2), haste; 2nd animal messenger, enlarge, revealing light; 1st ant haul, fleet step, gust of wind; Cantrips (8th) detect magic, electric arc, guidance, prestidigitation, stabilize
Primal Innate Spells DC 36 (-4 dmg); 8th pummeling rubble; 7th heal; 4th shape stone; 3rd one with stone (at will); 2nd revealing light; Cantrips (8th) light; Constant (6th) speak with stones
Change Shape [one-action] (polymorph, primal) Lampad queens can transform between their original form, which looks much like a typical nymph of their kind, and any Small or Medium humanoid form, typically choosing a version of their natural form that more closely resembles a humanoid.Despairing Weep [one-action] (auditory, emotion, mental, primal) Frequency once per round; Effect The lampad queen begins a heart-wrenching fit of weeping, inspiring sympathetic sobbing in nearby creatures. Every non-lampad creature within 120 feet who hears the lampad's weeping must succeed at a DC 34 Will save with the effects of wave of despair.Focus Beauty [one-action] (emotion, incapacitation, mental, primal, visual) The lampad queen focuses their beauty upon a target within their aura. The creature must attempt a DC 31 Will save. On a failure, it's affected as if by the queen's nymph beauty aura; if it was already affected by the aura, the conflicting emotions from the lampad queen's beauty intensify, causing the target to no longer get a flat check to end the confusion when it takes damage. The lampad queen can use a single action, which has the concentrate trait, to focus the emotions of a confused creature toward a particular emotion, causing it to spend its next turn sobbing uncontrollably, fawning over the lampad queen, or otherwise performing no actions beyond experiencing its emotions. Regardless of the save, the target is temporarily immune to Focus Beauty until the start of the lampad queen's next turn.Inspiration [three-actions] (emotion, mental, primal) A lampad queen can inspire a single intelligent creature by giving that creature a token of their favor, typically a lock of their hair. As long as the creature carries the token and remains in good standing with the lampad queen, the creature gains a +1 status bonus to all Crafting checks, Performance checks, and Will saves.
If a lampad queen grants their Inspiration to a bard and they're that bard's muse, the bard gains an additional benefit depending on their muse theme: for lore muse, the bard also gains a +1 status bonus to all Lore checks; for maestro muse, the status bonus to Performance checks increases to +2 for the purpose of determining the effects of compositions; for polymath muse, the bard gains a +4 status bonus to untrained skill checks; and for all other muses, the Will save bonus increases to +2 against fey.

Sidebar - Additional Lore Reciprocity

Lampad queens tend to change emotions on a whim and mirror what they find in others. Those who treat the queen's domain with respect, they protect and reward, while those who harm it meet swift wrath. This leads to the vastly differing accounts of the queens' actions.

All Monsters in "Nymph"

NameLevel
Dryad3
Dryad Queen13
Hesperid9
Hesperid Queen19
Lampad5
Lampad Queen15
Naiad1
Naiad Queen7
Hora6
Hora Queen13

Nymph

Source Monster Core pg. 244 1.1
Nymphs are a family of fey who have a deep association with the natural world. They often take the form of beautiful humanoids with elven features that match their abodes. The most common of their kind are the dryads: spirits who embody great trees, but many other kinds of nymphs exist, including naiads, who watch over bodies of water. All nymphs are guardians of some element of nature, often a single tree or pond. But, in the case of nymph queens, they can watch over whole forests or massive bodies of water.

Nymph Queens

Nymph queens are powerful nymphs who rule over entire regions of untouched wilderness, not just single trees or ponds. Every variety of nymph can have a queen. Naiad queens are among the most prominent, and more often interact with nearby mortals. Thus, some scholars refer to naiad queens as simply “nymphs.”

Nymph Queen Abilities

A nymph queen is 6 to 10 levels higher than an ordinary nymph of the same type, with enhanced numerical statistics and improved Strikes to match. A nymph queen's ward is a significant region, and she strengthens and vivifies this territory with her presence. Nymph queens are not dependent on their wards and lose the corresponding ability (such as a dryad's tree dependent ability); instead, they gain the tied to the land ability, as described below. A nymph queen also gains the nymph's beauty aura and the Focus Beauty action, which have varying effects based on the queen's original type. She gains the Inspiration ability, allowing her to bestow a gift of inspiration on those who catch her fancy, and the Change Shape ability to change her form. Finally, she gains primal prepared spells as a druid of her level.

Tied to the Land A nymph queen is intrinsically tied to a specific region. As long as the queen is healthy, the environment is exceptionally resilient, allowing the nymph queen to automatically attempt to counteract any spell that would harm the environment (such as the blight ritual), using her spell DC with a counteract rank equal to the highest-rank druid spell she can cast. When the nymph queen becomes physically or psychologically unhealthy, however, her warded region eventually becomes twisted or unhealthy as well. In that case, restoring the nymph queen swiftly heals the entire region.
Nymph's Beauty (aura, emotion, mental, primal, visual) 30 feet. Creatures that start their turn in the aura must succeed at a Will save or suffer an effect described in the nymph queen's entry.
Change Shape [one-action] (polymorph, primal) Nymph queens can transform between their original form, which looks much like a typical nymph of their kind, and any Small or Medium humanoid form, typically choosing a more humanoid-looking version of their natural form.
Focus Beauty [one-action] (emotion, mental, primal, visual) The nymph queen focuses her beauty upon a target, who must attempt a save against her nymph's beauty aura. If the creature fails and was already affected by the aura, it takes a greater effect described in the nymph queen's entry. A nymph queen can Focus Beauty on a given creature only once per turn.
Inspiration [three-actions] (emotion, mental, primal) The nymph queen inspires a single intelligent creature by giving that creature a token of her favor, typically a lock of her hair, though it can be some other significant object as well. As long as the creature carries her token and remains in good standing with her, the creature gains a +1 status bonus to all Crafting checks, Performance checks, and Will saves.
If the nymph grants her token to a bard, and she's the bard's muse, the queen chooses one additional benefit granted by her token: a +1 status bonus to all Lore checks, a +2 status bonus to Performance checks when determining the effects of compositions, a +4 status bonus to untrained skill checks, or a +2 status bonus to Will saves against fey.

Sidebar - Treasure and Rewards Artistic Treasures

Nymphs favor art over any other types of material possession, often collecting the finest pieces they can and endeavoring to create their own. Nymphs sometimes carry magical trinkets or wear enchanted clothing or jewelry, but the greatest treasure a nymph queen can share is often her inspiration to those seeking a muse.

Sidebar - Additional Lore Dual Guardians

While all nymphs protect areas of natural beauty, hesperides often guard other unusual treasures of a more literal variety, sometimes including items long thought lost. Their steady temperaments and timeless loyalty ensure that they can be trusted to keep whatever they’re protecting safe from harm.

Sidebar - Locations Harmonious Landscapes

Nymphs tend to be closely associated with specific areas of natural splendor and beauty—woodlands for dryads, rivers for naiads. Areas where nymphs dwell always look more pristine, breathtaking, and scenic than they would otherwise.

Sidebar - Additional Lore Inspirations for Art

Nymphs are living manifestations of beauty and grace, and as such they are often the subjects of art—sculpture and paintings in particular. Promising a nymph to immortalize them in a work of art can be an excellent way to secure that nymph's favor, but one should take care to ensure that the nymph admires and is proud of the artistic effort's final result, lest the nymph be insulted and lash out with her powerful magic.

Sidebar - Related Creatures Other Nymphs

Naiads and dryads are the most well-known nymphs, but others exist as well. Hesperides, for example, are warders of the sunset and golden light and can be encountered dwelling on coastal cliffsides or remote islands. Lampads, on the other hand, are dark, moody nymphs found in wondrous, crystal-lined caverns deep underground.

Shelyn's Corner

×