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There is a Legacy version here.

Hesperid Queen

Hesperid queens rule over isolated regions soaked in the light of sunset. They guard countless treasures and secrets, though if offered an intriguing bargain by one who treats them with the proper respect, they're willing to part with some knowledge or items—aside from the mysteries and valuables they've sworn to protect.

Within their golden realms, hesperid queens are relatively likely to safeguard objects of power, such as ancient relics or artifacts. As such, they're keenly aware of the danger posed by unscrupulous treasure hunters who seek to obtain these items at any cost, and they use their incredible minds to set up devious countermeasures to protect their wards, even in the eve

Recall Knowledge - Fey (Nature): DC 41
Unspecific Lore: DC 39
Specific Lore: DC 36

Elite | Normal | Weak
Proficiency without Level

Changes from being Weak are marked in red below.
NOTE: The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.

Weak Hesperid QueenCreature 18

Uncommon Medium Fey Leshy Nymph 
Source Monster Core 2 pg. 239
Perception +32; low-light vision
Languages Common, Draconic, Empyrean, Fey, Utopian
Skills Acrobatics +30, Arcana +28, Athletics +26, Deception +35, Diplomacy +37, Intimidation +35, Nature +30, Performance +33, Society +28, Stealth +30
Str +5, Dex +9, Con +6, Int +7, Wis +7, Cha +10
Tied to the Land A hesperid queen is intrinsically tied to a isolated region such as an island or island chain, remote coast, or secluded valley. As long as the queen is healthy, the environment is exceptionally resilient, allowing the hesperid queen to automatically attempt to counteract spells and rituals that would harm the environment, such as blight, with a +37 counteract modifier and a counteract rank of 10. When the hesperid queen becomes physically or psychologically unhealthy, however, their warded region eventually becomes twisted or unhealthy as well. In that case, restoring the hesperid queen swiftly heals the entire region.
AC 42; Fort +29, Ref +34, Will +32
HP 285; Weaknesses cold iron 15
Nymph's Beauty (aura, emotion, incapacitation, mental, primal, visual) 30 feet. Creatures that start their turn in the aura must succeed at a DC 36 Will save or be become transfixed in awe, causing them to be stunned for 1 round.
Speed 30 feet, fly 90 feet
Melee [one-action] sunset ribbon +34 [+30/+26] (agile, finesse), Damage 4d10-2+13 slashing plus 1d6 fire and 1d6 vitalityRanged [one-action] sunset ray +34 [+29/+24] (magical, range increment 120 feet), Damage 4d12-2+13 fire plus 1d6 vitalityPrimal Prepared Spells DC 42 (-4 dmg); 10th manifestation; 9th falling stars, sunburst, wrathful storm; 8th migration, mountain resilience, punishing winds; 7th energy aegis, regenerate, volcanic eruption; 6th dispel magic, slow, truesight; 5th breath of life, control water, mirage; 4th resist energy, unfettered movement, vital beacon; 3rd earthbind, haste, one with stone; 2nd animal messenger, revealing light, water breathing; 1st gentle landing, gust of wind, vanishing tracks; Cantrips (10th) detect magic, electric arc, guidance, prestidigitation, read aura
Primal Innate Spells DC 42, attack +34 (-4 dmg); 10th heal, holy light, illusory disguise (×3), revealing light; Cantrips (10th) light
Change Shape [one-action] (polymorph, primal) Hesperid queens can transform between their original form, which looks much like a typical nymph of their kind, and any Small or Medium humanoid form, typically choosing a version of their natural form that more closely resembles a humanoid.Create Golden Apple [two-actions] (primal) While the hesperid queen is within their bonded location, they can spin golden light around an object they're holding or touching of up to 20 cubic feet in volume and up to 80 Bulk. Doing so condenses the object into a magic apple made of golden light with light Bulk. The golden apple reverts back to its original shape after a full day away from the hesperid queen's bonded location or when the hesperid Dismisses the effect.Focus Beauty [one-action] (emotion, incapacitation, mental, primal, visual) The hesperid queen focuses their beauty upon a target within their aura. The creature must attempt a DC 36 Will save. On a failure, target that wasn't already affected by the aura becomes overwhelmed with intense visions of bliss and beauty. The creature departs from the hesperid queen's domain as quickly and efficiently as it can for 1 hour, after which time it forgets ever reaching the hesperid queen's domain, how it did so, and everything that happened while it was within the domain.Inspiration [three-actions] (emotion, mental, primal) A hesperid queen can inspire a single intelligent creature by giving that creature a token of their favor, typically a lock of their hair. As long as the creature carries the token and remains in good standing with the hesperid queen, the creature gains a +1 status bonus to all Crafting checks, Performance checks, and Will saves.
If a lampad queen grants their Inspiration to a bard and they're that bard's muse, the bard gains an additional benefit depending on their muse theme: for lore muse, the bard also gains a +1 status bonus to all Lore checks; for maestro muse, the status bonus to Performance checks increases to +2 for the purpose of determining the effects of compositions; for polymath muse, the bard gains a +4 status bonus to untrained skill checks; and for all other muses, the Will save bonus increases to +2 against fey.

Sidebar - Related Creatures Draconic Rapport

Hesperid queens and fortune dragons have an unusual affinity, sometimes working together to guard treasure. The queen might guard such valuables as part of their ward, even as the dragon sees them as their hoard. The competing viewpoints don't bother either party, and such alliances can last millennia.

All Monsters in "Nymph"

NameLevel
Dryad3
Dryad Queen13
Hesperid9
Hesperid Queen19
Lampad5
Lampad Queen15
Naiad1
Naiad Queen7
Hora6
Hora Queen13

Nymph

Source Monster Core pg. 244 1.1
Nymphs are a family of fey who have a deep association with the natural world. They often take the form of beautiful humanoids with elven features that match their abodes. The most common of their kind are the dryads: spirits who embody great trees, but many other kinds of nymphs exist, including naiads, who watch over bodies of water. All nymphs are guardians of some element of nature, often a single tree or pond. But, in the case of nymph queens, they can watch over whole forests or massive bodies of water.

Nymph Queens

Nymph queens are powerful nymphs who rule over entire regions of untouched wilderness, not just single trees or ponds. Every variety of nymph can have a queen. Naiad queens are among the most prominent, and more often interact with nearby mortals. Thus, some scholars refer to naiad queens as simply “nymphs.”

Nymph Queen Abilities

A nymph queen is 6 to 10 levels higher than an ordinary nymph of the same type, with enhanced numerical statistics and improved Strikes to match. A nymph queen's ward is a significant region, and she strengthens and vivifies this territory with her presence. Nymph queens are not dependent on their wards and lose the corresponding ability (such as a dryad's tree dependent ability); instead, they gain the tied to the land ability, as described below. A nymph queen also gains the nymph's beauty aura and the Focus Beauty action, which have varying effects based on the queen's original type. She gains the Inspiration ability, allowing her to bestow a gift of inspiration on those who catch her fancy, and the Change Shape ability to change her form. Finally, she gains primal prepared spells as a druid of her level.

Tied to the Land A nymph queen is intrinsically tied to a specific region. As long as the queen is healthy, the environment is exceptionally resilient, allowing the nymph queen to automatically attempt to counteract any spell that would harm the environment (such as the blight ritual), using her spell DC with a counteract rank equal to the highest-rank druid spell she can cast. When the nymph queen becomes physically or psychologically unhealthy, however, her warded region eventually becomes twisted or unhealthy as well. In that case, restoring the nymph queen swiftly heals the entire region.
Nymph's Beauty (aura, emotion, mental, primal, visual) 30 feet. Creatures that start their turn in the aura must succeed at a Will save or suffer an effect described in the nymph queen's entry.
Change Shape [one-action] (polymorph, primal) Nymph queens can transform between their original form, which looks much like a typical nymph of their kind, and any Small or Medium humanoid form, typically choosing a more humanoid-looking version of their natural form.
Focus Beauty [one-action] (emotion, mental, primal, visual) The nymph queen focuses her beauty upon a target, who must attempt a save against her nymph's beauty aura. If the creature fails and was already affected by the aura, it takes a greater effect described in the nymph queen's entry. A nymph queen can Focus Beauty on a given creature only once per turn.
Inspiration [three-actions] (emotion, mental, primal) The nymph queen inspires a single intelligent creature by giving that creature a token of her favor, typically a lock of her hair, though it can be some other significant object as well. As long as the creature carries her token and remains in good standing with her, the creature gains a +1 status bonus to all Crafting checks, Performance checks, and Will saves.
If the nymph grants her token to a bard, and she's the bard's muse, the queen chooses one additional benefit granted by her token: a +1 status bonus to all Lore checks, a +2 status bonus to Performance checks when determining the effects of compositions, a +4 status bonus to untrained skill checks, or a +2 status bonus to Will saves against fey.

Sidebar - Treasure and Rewards Artistic Treasures

Nymphs favor art over any other types of material possession, often collecting the finest pieces they can and endeavoring to create their own. Nymphs sometimes carry magical trinkets or wear enchanted clothing or jewelry, but the greatest treasure a nymph queen can share is often her inspiration to those seeking a muse.

Sidebar - Additional Lore Dual Guardians

While all nymphs protect areas of natural beauty, hesperides often guard other unusual treasures of a more literal variety, sometimes including items long thought lost. Their steady temperaments and timeless loyalty ensure that they can be trusted to keep whatever they’re protecting safe from harm.

Sidebar - Locations Harmonious Landscapes

Nymphs tend to be closely associated with specific areas of natural splendor and beauty—woodlands for dryads, rivers for naiads. Areas where nymphs dwell always look more pristine, breathtaking, and scenic than they would otherwise.

Sidebar - Additional Lore Inspirations for Art

Nymphs are living manifestations of beauty and grace, and as such they are often the subjects of art—sculpture and paintings in particular. Promising a nymph to immortalize them in a work of art can be an excellent way to secure that nymph's favor, but one should take care to ensure that the nymph admires and is proud of the artistic effort's final result, lest the nymph be insulted and lash out with her powerful magic.

Sidebar - Related Creatures Other Nymphs

Naiads and dryads are the most well-known nymphs, but others exist as well. Hesperides, for example, are warders of the sunset and golden light and can be encountered dwelling on coastal cliffsides or remote islands. Lampads, on the other hand, are dark, moody nymphs found in wondrous, crystal-lined caverns deep underground.

Shelyn's Corner

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