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Naari

Naaris' blood blazes with elemental fire. On the Plane of Fire, most naaris are second-class citizens who serve under the iron heel of the ifrits and their Dominion of Flame, but those born outside the ifrit hierarchy or who choose to flee it live lives of passion in search of fame, glory, and power.

Naaris are fond of fire, but this doesn't mean they all embrace fire's destructive nature. Those who seek more productive roles in a society might cherish fire's protective warmth and the role it plays in creation or cooking. Others find inspiration in the way flames flit and dance, and they pride themselves in their skills as acrobats or dancers. The church of Sarenrae particularly welcomes naari fire dancers, both in appreciation of their skill and to help ensure these naaris have a safe place apart from their more violent kin.

But by and large, naaris are drawn to professions and callings that allow them to indulge in the glories of fire. Naari pyrochemists apply this calling to alchemical teachings, seeing purity in every single bomb thrown or conflagration lit.

Recall Knowledge - Humanoid (Society): DC 15
Unspecific Lore: DC 13
Specific Lore: DC 10

Elite | Normal | Weak
Proficiency without Level

Changes from being Weak are marked in red below.
NOTE: The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.

Weak Naari PyrochemistCreature -1

Medium Human Humanoid Naari 
Source Monster Core 2 pg. 250
Perception +1
Languages Common, Pyric
Skills Acrobatics +4, Crafting +4, Intimidation +2, Nature +1, Survival +1, Thievery +4
Str +0, Dex +3, Con +2, Int +3, Wis +0, Cha +1
Alchemical Items A naari pyrochemist carries 5 lesser alchemist's fires, 2 minor elixirs of life (GM Core 247), and a lesser smoke ball. The pyrochemist replenishes these each day using alchemical reagents during their daily preparations.
Items alchemist's toolkit, dagger, flint and steel, formula book, studded leather
AC 14; Fort +3, Ref +4, Will +1
HP 8; Resistances fire 1
Speed 25 feet
Melee [one-action] dagger +6 [+2/-2] (agile, finesse, thrown 10 feet, versatile S), Damage 1d4-2 piercingRanged [one-action] lesser alchemist's fire +6 [+1/-4] (range increment 30 feet), Damage 1d8-2 fire plus 1 persistent fire damage and 1 fire splash damagePrimal Innate Spells DC 14, attack +6 (-4 dmg); Cantrips (1st) ignition
Quick Bomber [one-action] The naari pyrochemist draws an alchemist's fire with an Interact action and throws it as a ranged Strike.

Sidebar - Additional Lore Geniekin Parentage

Planar scions from the elemental planes are known as geniekin because they're overwhelmingly born from couplings between mortals and genies: naaris are born of ifrit, oreads of jabalis, sulis of jann, sylphs of jaathoom, and undines of faydhaans. Despite this distinguished ancestry, geniekin do not display most of their parents' exceptional talents.

All Monsters in "Geniekin"

NameLevel
Ardande1
Ifrit1
Naari1
Oread1
Suli1
Sylph1
Talos1
Undine1

Geniekin

Source Monster Core 2 pg. 250
Geniekin are mortals whose ancestry has become entangled with the blood of genies or other elemental creatures, causing them to exhibit elemental powers drawn from the Elemental Planes. Though the geniekin found here are all of human descent, geniekin and other planar scions can descend from other ancestries.

Planar Scion

Related Groups Geniekin, Nephilim
Many immortals dwell upon the other planes of the Great Beyond. Some are benevolent and kindly, like angels. Others are cruel and destructive, like demons. And some flt roles outside of morality, like psychopomps. It’s far from unheard of that mortals and immortals alike become entangled romantically, and the children of such engagements carry a supernatural element in their bloodlines for generations to follow. After the first generation, this otherworldly influence usually lies dormant, but now and then, the influence can manifest strongly in descendants many years later. These inheritors of extraplanar legacies are known collectively as planar scions.

Sidebar - Additional Lore Extraplanar Humanoids

An important distinction exists between planar scions and extraplanar humanoids, such as fetchlings. Fetchlings and other extraplanar humanoids represent true ancestral groups with their own physical and cultural identities and traditions. Planar scions are members of diverse ancestries who share a similar inheritance from extraplanar beings and, with exception of undines, typically integrate into other humanoid societies instead of building their own.

Sidebar - Locations Geniekin On Golarion

While most geniekin planar scions live on their genie parent's ancestral plane, rare fonts of elemental power or genie activity sometimes give rise to geniekin on Golarion. By far, geniekin are most commonly found in Katapesh, as genies are more prevalent there than other regions due to the nation's history of binding genies.

Sidebar - Related Creatures Other Planar Scions

Planar scions descended from residents of the Outer Sphere are known as nephilim and include orderly aphorites and chaos-loving ganzis, both of which are presented on the following pages. In addition, kjosas have the blood of einherjar and valkyries in their veins, and fiendish asuras might parent a faultspawn nephilim.

Shelyn's Corner

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