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There is a Legacy version here.

Praskith

These strange amalgams of plant and fungus with animal tendencies form where the natural world is corrupted by foul magic or frayed planar boundaries. Praskiths are instinctive ambush predators who seek out lightly traveled forest paths and lie in wait in the undergrowth. A praskith swallows prey as quickly as possible and lets its paralytic digestive juices finish the meal, swiftly restoring itself with the nourishment provided by the trapped creature. When collected, neutralized, and refined, the digestive fluids of a praskith form a lacquer that retains some of the creature's acid resistance.

A praskith comes into being with a rudimentary understanding of the Fey language, but in some cases it might manifest knowing a different tongue, such as Aklo, Draconic, or even Necril. Regardless, praskiths have little patience for chattering with potential meals, though some determined fey and primal spellcasters have been known to form alliances or even closer bonds with praskiths. Befriending a praskith requires great patience and plentiful food—and gifts of food must be alive when handed over.

When finished feeding, a praskith slips into a quiescent state for a full day, one of the few times it's safe to approach. Upon rousing, it seeks the deep forest to regurgitate the less digestible portions of its meal. These remains can contain valuables that survived digestion and indicate that a praskith's hunting grounds lie nearby.

Praskiths dwell in deep woods and jungles. Well-fed praskiths develop fruiting bodies that cast forth millions of spores. Spores that happen to alight on carrion grow into new praskiths.

Recall Knowledge - Fungus (Nature): DC 23
Recall Knowledge - Plant (Nature): DC 23
Unspecific Lore: DC 21
Specific Lore: DC 18

Elite | Normal | Weak
Proficiency without Level

Changes from being Weak are marked in red below.
NOTE: The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.

Weak PraskithCreature 6

Huge Fungus Plant 
Source Monster Core 2 pg. 257
Perception +13; low-light vision
Languages Fey; (can't speak any language)
Skills Athletics +13, Stealth +12 (+14 in undergrowth)
Str +7, Dex +2, Con +5, Int -2, Wis +3, Cha +0
AC 23; Fort +15, Ref +10, Will +11
HP 100; Immunities acid; Resistances piercing 5, slashing 5; Weaknesses fire 5
Reactive Strike [reaction] Vine only.
Speed 20 feet
Melee [one-action] mouth +16 [+11/+6] (reach 10 feet), Damage 2d10-2+11 piercing plus GrabMelee [one-action] vine +16 [+12/+8] (agile, reach 15 feet), Damage 2d6-2+11 bludgeoning plus GrabPraskith Venom (incapacitation, poison) Saving Throw DC 19 Fortitude; Maximum Duration 6 rounds; Stage 1 clumsy 2 (1 round); Stage 2 clumsy 2 and slowed 2 (1 round); Stage 3 paralyzed (1 round)Rampant Growth [one-action] Requirements A creature the praskith has Swallowed Whole has taken damage since the end of the praskith's last turn, and the praskith hasn't used any other actions this turn; Effect The praskith regains 3d8 Hit Points and recovers from the fatigued and slowed conditions. It reduces any enfeebled value it has by 2.Swallow Whole [one-action] (attack) Large, 2d10+7 acid plus praskith venom, Rupture 14

Sidebar - Treasure and Rewards Praskith Lacquer

Objects coated with praskith lacquer gain resistance 5 to acid. Making and applying praskith lacquer requires a 5th-level formula, the Alchemical Crafting skill feat, and the fluid from the stomach of a praskith. A successful DC 18 Crafting check and 4 days of work are enough to protect 1 Bulk of items with no other cost in materials, but the fluid is used up even on a failed check.

Shelyn's Corner

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