All Creatures
Abilities | Monsters | NPCs
All | Families | Templates
A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z


There is a Legacy version here.

Sceaduinar

Strange creatures born from jagged crystals in the heart of the Void, sceaduinar are fueled by its void energy and driven to extinguish all life. Resembling crystalline gargoyles with serrated limbs and sharp, bat-like faces, sceaduinar stand about 7 feet tall and weigh around 100 pounds.

These malevolent beings sometimes gather in great packs of their own kind. Despite their intelligence, they tend to act like cunning, feral beasts for the most part. Sceaduinar sail through the great empty spaces of their home plane, seeking to destroy any sparks of life that find their way into that deadly realm—even the twisted sparks found in undead creatures.

When they discover portals to other planes, sceaduinar swarm through in great numbers, slaughtering all they come across. While dwelling outside the Void is uncomfortable for sceaduinar, they can exist for extended periods of time apart from their home. Of course, the feeling of a plane where void energy isn't the rule doesn't improve these creatures' attitude, and as a result, they tend to be particularly cruel and violent when encountered in such realms.

Recall Knowledge - Aberration (Occultism): DC 28
Unspecific Lore: DC 26
Specific Lore: DC 23

Elite | Normal | Weak
Proficiency without Level

SceaduinarCreature 7

Rare Medium Aberration Void 
Source Monster Core 2 pg. 281
Perception +8; greater darkvision, lifesense 120 feet
Languages Aklo
Skills Acrobatics +10, Athletics +6, Intimidation +6, Occultism +8, Stealth +10
Str +2, Dex +6, Con +4, Int +2, Wis +4, Cha +0
AC 18; Fort +9, Ref +11, Will +7; +1 status to all saves vs. magic
HP 100 (void healing (page 363)); Immunities death effects, drained; Weaknesses vitality 10, Resistances physical 5 (except adamantine)
Void Child Sceaduinar have neither souls nor the ability to create. A sceaduinar is immune to effects that target a soul (such as seize soul or a resurrect ritual) or that require knowledge of a creature's identity (such as scrying), and critically fails Crafting checks.
Speed 30 feet, fly 60 feet
Melee [one-action] jaws +11 [+7/+3] (agile, finesse, magical), Damage 2d6+4 piercing plus 2d6 void and drain lifeMelee [one-action] wing +11 [+7/+3] (agile, finesse, magical, reach 10 feet), Damage 2d6+4 slashing plus 2d6 voidOccult Innate Spells DC 18; 4th darkness, dispel magic, harm, translocate; 3rd grim tendrils, harm (×3); 2nd silence; Cantrips (4th) void warp
Drain Life (occult) When the sceaduinar damages a living creature with its jaws Strike, the sceaduinar gains 5 temporary Hit Points and the creature must succeed at a DC 18 Fortitude save or become drained 1. Further damage dealt to the creature by the sceaduinar increases the drained value by 1 on a failed save, to a maximum of drained 4.Entropic Touch Void damage dealt by a sceaduinar damages undead and creatures with void healing as if it were vitality damage. The sceaduinar's melee Strikes have the benefits of the ghost touch property rune on attacks against incorporeal undead.

Sidebar - Additional Lore Sceaduinar Crystals

Sceaduinar congregate on the great crystalline knots of void energy that accrete in the Void. Sceaduinar prod treelike crystal growths to produce dangerous items akin to miniaturized black holes or great structures that echo with eerie chimes. Sceaduinar also stimulate these aggregations of crystals to yield other sceaduinar and similar hateful creatures of unlife.

Shelyn's Corner

×