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There is a Legacy version here.

Cunning Guide

Spirit guides of cunning are often seen as the weakest of the spirit guides, but they're also the most numerous and proactive, guiding families to safe paths or leaving food and water for warriors. Cunning guides often take the form of foxes.

Recall Knowledge - Beast (Arcana, Nature): DC 15
Recall Knowledge - Spirit (Occultism): DC 15
Unspecific Lore: DC 13
Specific Lore: DC 10

Elite | Normal | Weak
Proficiency without Level

Changes from being Weak are marked in red below.
NOTE: The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.

Weak Cunning FoxCreature -1

Small Beast Incorporeal Spirit 
Source Monster Core 2 pg. 304
Perception +7; darkvision
Languages Common, Fey; truespeech
Skills Acrobatics +4, Deception +4, Stealth +6, Survival +3
Str +1, Dex +3, Con +0, Int +2, Wis +2, Cha +1
AC 14; Fort +3, Ref +6, Will +5
HP 5; Immunities bleed, disease, paralyzed, poison, precision; Resistances all damage 2 (except force, ghost touch, or spirit; double resistance vs. non-magical)
Speed 40 feet
Melee [one-action] horn +4 [-1/-6] (finesse, magical), Damage 1d8-2+1 forceMelee [one-action] jaws +4 [+0/-4] (agile, finesse, magical), Damage 1d4-2+1 forcePrimal Innate Spells DC 15 (-4 dmg); 3rd wanderer's guide; 1st cleanse cuisine, detect poison; Cantrips (1st) guidance, read aura, stabilize; Constant (5th) truespeech
Bond with Mortal [two-actions] (mental, primal) Frequency once per day; Effect The spirit guide forms a bond with a mortal creature. While the bond exists, the spirit guide increases their current and maximum Hit Points by 10, gains a +2 status bonus to their attack and damage rolls, and can communicate telepathically with the bonded mortal as long as the two beings are on the same plane. The spirit guide can only be bonded with one mortal at a time, and they can take this action again to end the bond or to form a new bond (which also ends the old bond). The bond also ends if the spirit guide or the mortal dies.
This bond strengthens the spirit guide's connection to the Universe. While bonded, the spirit guide loses the incorporeal and spirit traits, loses their immunities and resistances, and changes their Strikes to deal the appropriate physical damage (typically piercing or slashing) instead of force damage.
Bonded Strike [two-actions] Requirements The spirit guide is currently Bonded with a Mortal; Effect The spirit guide makes a jaws Strike. If this attack hits, the bonded mortal can spend their reaction to Strike the same target.

All Monsters in "Spirit Guide"

NameLevel
Cunning Guide1
Strong Guide10
Nimble Guide3
Swift Guide7
Sage Guide5
Guardian Guide14

Spirit Guide

Source Howl of the Wild pg. 182 2.1
Many of Sarkoris's fiercest defenders among the land's spirit guides died in the early throes of conflict against the demons spilling forth from the Worldwound. The mighty sunscale serpents from the family of guardian guides used to shed their light across the land, but their wings were among the first lights blackened by the hordes of the demon lord of locusts. The swift guides were first to the fray, and first to fall. With the Worldwound closed and the demons in retreat, some of these guides have returned once more, helping secure the borders of the Sarkoris Scar against demonic resurgence.

Sidebar - Advice and Rules Permanent Bonds

A spirit guide can form a permanent, close bond with a mortal, granting both new abilities. Such bonded pairs can see through one another’s eyes, coordinate their actions to an unparalleled degree, and come to one another’s aid in an instant. Legends claim that a pair thus linked can even share life essence, growing and learning together throughout the mortal’s life.

Sidebar - Advice and Rules Spirit Guide Companions

One way to gain the aid of a spirit guide is to take the scions of Domora archetype. This archetype allows character to choose a spirit guide to accompany them on their adventures—provided they first prove themselves worthy of the honor.

Sidebar - Additional Lore Strength and Adversity

In the region of the Broken Lands known as the Sarkoris Scar, spirit guides provide crucial aid in the fight against the demons who still infest the poisoned land. Battle-tested knights and Sarkorian reclaimers alike tell countless stories of rescue, such as when a charging bear cloaked in feathers tore wrath demons out of the skies or how a ghostly eagle with dragon scales swooped in to save them from a pride demon’s descending blade. Others speak of discovering caches of safe food, clean water, and blankets left by ghostly foxes or martens just as all hope seemed lost.

Sidebar - Locations The Sarkoris Scar

Some spirit guides encountered in the haunted badlands now known as the Sarkoris Scar are remnants of god calling, an ancient tradition practiced by many Sarkorian cultures. Severed from their callers by the demonic war that devastated the land for over a century, such gods now roam the blasted landscape, occasionally helping those they find worthy.

Shelyn's Corner

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