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There is a Legacy version here.

Jotund Troll

Jotund trolls are gigantic, nine-headed horrors who prowl frigid moors, marshes, and wastelands, often alone and always ravenous. While each of the jotund troll's nine heads possess their own brains and senses, they bicker with each other much less than the heads of a two-headed troll. Yet the heads still argue, particularly over which of them gets to eat. The fact that all nine maws lead to the same shared stomach makes little difference in such culinary disagreements.

Many scholars echo a story that jotund trolls resemble the first trolls, titans cast out of Elysium and cursed for their crimes against the gods. The jotund trolls themselves make no claims to such a heritage, however, and those concerned with such matters claim the father of all trolls arose in the Outer Rifts. Individual jotund trolls either begin their life as a common troll or, far more rarely, are born to a jotund troll parent. To the jotund trolls, their nine heads are a crown of rule that marks them as above the natural order and free from its laws.

Recall Knowledge - Humanoid (Society): DC 39
Unspecific Lore: DC 37
Specific Lore: DC 34

Elite | Normal | Weak
Proficiency without Level

Changes from being Weak are marked in red below.
NOTE: The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.

Weak Jotund TrollCreature 14

Rare Huge Giant Humanoid Mutant Troll Wood 
Source Monster Core 2 pg. 330
Perception +24; darkvision
Languages Jotun
Skills Athletics +27, Intimidation +25
Str +8, Dex +4, Con +8, Int -1, Wis +6, Cha +4
AC 33 (<%UMR%47%%>all-around vision (page 358)); Fort +29, Ref +22, Will +21
HP 340, regeneration 40 (deactivated by electricity or fire); Weaknesses electricity 15, fire 15
Head Regrowth A jotund troll's regeneration can regrow severed heads. After regaining Hit Points from regeneration, the jotund troll attempts a DC 6 flat check. On a success, one missing head is fully restored; on a critical success, two missing heads are fully restored. If a jotund troll loses their last remaining head, they die immediately.Reactive Heads A jotund troll gains an extra reaction per round for each of their heads beyond the first, which they can use only to make Reactive Strikes with their jaws or to Fast Swallow. They can't use more than 1 reaction for the same triggering action, even if a creature leaves several squares within their reach, and must use a different head for each Reactive Strike. Whenever one of the jotund troll's heads is severed, the troll loses 1 of their extra reactions per round.Furious Roar [reaction] Trigger The jotund troll takes electricity or fire damage; Effect The jotund troll uses their Cacophonous Roar and, if they're aware of the damage's source, can Stride toward it. If the jotund troll has persistent fire damage, they attempt a DC 13 flat check to remove it.Reactive Strike [reaction]
Speed 30 feet, climb 20 feet
Melee [one-action] jaws +27 [+22/+17] (reach 15 feet), Damage 3d12-2+14 piercing plus GrabMelee [one-action] claw +27 [+23/+19] (agile, reach 15 feet), Damage 3d10-2+14 slashingCacophonous Roar [one-action] (auditory, emotion, incapacitation, mental, occult) The jotund troll roars from all their heads mystically distorting the listener's mind. Each nontroll creature in a 100-foot emanation must attempt a DC 32 Will save.
Critical Success The creature is unaffected and is temporarily immune for 24 hours.
Success The creature is stupefied 1 for 1 round.
Failure The creature is stupefied 2 for 1 round.
Critical Failure The creature is confused for 1 round.
Fast Swallow [reaction] Trigger The jotund troll Grabs a creature with their jaws; Effect The troll uses Swallow Whole.Ravenous Jaws [two-actions] The jotund troll makes a number of jaws Strikes up to their number of heads, each against a different target. These attacks count toward the troll's multiple attack penalty, but the penalty doesn't increase until after the jotund troll makes all of these attacks.Rend [one-action] clawSwallow Whole [one-action] (attack) Medium, 3d12+8 bludgeoning, Rupture 36

Sidebar - Locations Ravenous Mutants

Jotund trolls arise with distressing regularity, particularly in areas like the magic-warped Mana Wastes and the radiation-wracked badlands of Numeria. Although they generally consume other trolls along with everything else, voracious jotund troll families haunt particularly desolate lands. The presence of a single jotund troll can lead an area to blight and ruin, beyond even the damage caused by its terrifying hunger.

All Monsters in "Troll"

NameLevel
Cavern Troll6
Forest Troll5
Ice Troll4
Jotund Troll15
Troll, Tombstone1
Troll Warleader10
Two-Headed Troll8

Troll

Source Monster Core pg. 330 1.1
Slavering, cruel, invincible brutes: this is the villager's stock description for the dread monsters known as trolls. The roots of these stories are undoubtedly true. Trolls' flesh endlessly regrows, going so far as to sprout aberrant limbs or additional heads if not pruned, and a bottomless hunger is required to feed such unfettered growth. Even in the process of glutting themselves, however, trolls find opportunities to taunt their prey and inflict petty cruelties.

A troll's ability to survive is so strong that they believe even the smallest scrap of flesh will slowly regenerate into a new form, suffering as all the powers of the land are gathered to revive them. Despite the pain, trolls speak of this unassailable vitality as a blessing from their creator. Few trolls have heard the laughter of demons who claim that creator cursed the trolls and cast them down from lofty heights, binding them so they could never rise again. Trolls prefer to remain solitary, keeping every scrap of food for themselves.

In rare instances, an old and powerful troll comes to lead groups of trolls. Such warleaders possess enough cunning to lead their hordes in devastating raids and massacres, and their presence permanently alters the surrounding ecosystem. This link to their environment is an often misunderstood aspect of trollkind, and grows more acute with a troll's age and power. That's not to say trolls are valorous protectors of nature. They're vicious and territorial, and will blight their own territory forever if it means more to eat for a day.

Sidebar - Related Creatures Other Trolls

A wide variety of trolls exist across different climates, sometimes barely resembling each other but sharing in a cursed resilience. Like forest trolls, they're tied to the environments where they live, which changes how they regrow and how they can be killed. Cavern trolls hide from the petrifying sunlight and moss trolls haunt bayous. Other trolls simply mutate, accumulating gangly arms or even multiple functioning heads over the years.

Sidebar - Additional Lore Troll Augurs

A curious group of trolls claim to possess the “gift of sight.” These augurs practice a disturbing method of fortune-telling, slashing open their own abdomen and pulling out entrails to interpret the prophecies. In the Varisian city Kaer Maga, augurs practice their trade in the street for coin, leaving visitors with more questions than answers.

Shelyn's Corner

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