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There is a Legacy version here.

Ostiarius

Ostiariuses, as emissaries of the velstracs, tend to the portals between the Netherworld and the Universe. They not only escort other velstracs into the world of mortals but also work to entice mortals into the realms of the velstracs—from which most mortals never leave. Among the most pleasant and persuasive of the velstracs, ostiariuses are prepared to converse for hours upon any topic, and they're skilled at returning, again and again, to the subject of the delights found in their perverse philosophies. Ostiariuses stand over 6 feet tall, and individuals range from skeletally thin to hugely bulky.

Recall Knowledge - Fiend (Religion): DC 20
Unspecific Lore: DC 18
Specific Lore: DC 15

Elite | Normal | Weak
Proficiency without Level

Changes from being Weak are marked in red below.
NOTE: The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.

Weak OstiariusCreature 4

Medium Fiend Unholy Velstrac 
Source Monster Core 2 pg. 345
Perception +13; greater darkvision, painsight, sense portal
Languages Common, Diabolic, Shadowtongue; telepathy 100 feet
Skills Acrobatics +11, Deception +10, Diplomacy +10, Intimidation +14, Religion +9, Torture Lore +9
Str +0, Dex +4, Con +2, Int +2, Wis +4, Cha +5
Painsight (divine) A velstrac automatically knows whether a creature it sees has any of the doomed, dying, and wounded conditions as well as the value of those conditions.
Sense Portal (divine) The ostiarius always knows the direction and distance to the closest portal between the Netherworld and the Universe. This sense functions only on these two planes.

AC 19; Fort +7, Ref +13, Will +11; +1 status to all saves vs. magic
HP 50, regeneration 5 (deactivated by holy or silver); Immunities cold; Weaknesses holy 5, silver 5
Whispering Wounds (aura, divine, mental, visual) 30 feet. When a creature ends its turn in the aura, it hears the wounds on the ostiarius's body whisper obscene truths. The creature must succeed at a DC 19 Will save or become sickened 1.
Speed 25 feet
Melee [one-action] claw +11 [+7/+3] (agile, finesse, magical, unholy), Damage 2d6-2+2 slashing plus 2d6-2 persistent bleedDivine Innate Spells DC 22 (-4 dmg); 3rd enthrall, safe passage; 2nd calm (at will), darkness, silence; Cantrips (3rd) shield
Rituals DC 20 (-4 dmg); 2nd inveigle
Compel Courage [one-action] (auditory, divine, emotion, linguistic, mental) The ostiarius inspires their willing allies and themself by whispering words of courage from their wounds. The ostiarius and their allies in a 50-foot emanation gain a +1 status bonus to attack rolls, damage rolls, and saves against fear effects. The ostiarius can Sustain Compel Courage. Non-velstracs who accept this compelled courage find bleeding wounds opening on their own bodies to whisper in thanks. They take 1 persistent bleed damage and can't attempt a flat check to end this damage as long as they're compelled.Focus Gaze [one-action] (concentrate, divine, fear, mental, visual) The ostiarius stares at a creature they can see within 30 feet. The creature must immediately attempt a Will save against whispering wounds. In addition, if the creature was already sickened and fails its save, the creature is fascinated by the ostiarius and can't use hostile actions. This fascination lasts for 1 round or until the ostiarius takes any hostile action against the creature or the creature's allies. Whether the creature succeeds at or fails the save, it's temporarily immune to Focus Gaze for 1 hour.

All Monsters in "Velstrac"

NameLevel
Augur1
Augur1
Velstrac Conductor9
Ephialtes16
Eremite20
Evangelist6
Evangelist6
Interlocutor12
Interlocutor12
Ostiarius5
Precentor16
Sacristan10
Vincuvicar18

Velstrac

Source Monster Core 2 pg. 344
The shadow-dwelling fiends known as velstracs all share a horrifying preoccupation with the search for ultimate sensation through self-mutilation. Velstracs transcend their stoic detachment only when inflicting pain and terror upon their victims, practicing new forms of torture, or turning their agonizing practices back on themselves. They consider themselves enlightened beings, transcending such limitations as morality or mortal taboos, but their victims know them as emotionless tormentors who inflict sadistic suffering. These fiends claim to seek perfection in thought, form, and action, although they don’t recognize any refinement that doesn’t require the painful excision of the flesh or spirit.

Velstracs manifest from the souls of the most extreme masochistic or sadistic mortals who are judged and sent on to the Netherworld. They take on forms that suit their vile predilections, ranging from the low-ranking augurs to the maestros of suffering and mutilation, the eremites. The process of transformation warps the soul step by step, with other velstracs conveying their new members through untold chambers of pain among the dark reaches of the Netherworld.

Sidebar - Advice and Rules Check With Players

Velstracs are creatures of pain and mutilation. Encounters with velstracs often delve into the realm of body horror, which could be overly disturbing to some players, leading to unintentional effects on your game and your friends. Before introducing velstracs into your game, talk with your players to learn about any particular phobias or limits to determine what content you bring to the table, and consider that on your own behalf as well. Some specific elements to be aware of are velstrac themes around cutting flesh and drawing blood, especially the eremite’s abilities to remove the flesh of others and graft it to themself.

Sidebar - Additional Lore Despicable Origins

Velstracs originated with the first debased thoughts of mortals, which divine beings found so deplorable that they locked all velstracs away in Hell. It wasn’t long, however, before the newly formed beings escaped their infernal prison to the Netherworld.

Sidebar - Related Creatures Other Velstracs

There are as many different velstracs as there are ways to inflict pain. Other velstracs range in power from the relatively weak lampadariuses to the powerful phylacators.

Sidebar - Locations The Shadow Forge

Many velstracs outsource the forging of their chains to unique velstracs known as almoners. These six-armed, legless humanoids toil endlessly at a great burning foundry called the Shadow Forge. Almoners operate under mysterious strictures and are just as likely to turn a velstrac away emptyhanded as not.

Sidebar - Additional Lore Velstrac Divinities

The most powerful velstracs are unique divinities known collectively as velstrac demagogues—powerful creatures worshipped by those mortals who seek to experience agonizing new revelations and gain power by enhancing the body through pain.

Sidebar - Additional Lore Velstracs on Golarion

Velstracs are most often encountered in the shadowy realm of Nidal, where the state worship of Zon-Kuthon is rigidly enforced. Indeed, many velstracs are created from the souls of Joyful Things, devotees of Zon-Kuthon who have had their limbs amputated to focus their minds on the veneration of pain, sacrifice, and torment.

Shelyn's Corner

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