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Eye Of Choral

This creature did not include a description.

Elite | Normal | Weak
Proficiency without Level

Weak Eye Of ChoralCreature 6

Unique Large Construct Dragon Fire Incorporeal Primal Shadow 
Source PFS Scenario #7-19: The Lost Legacy pg. 8
Weak Changes are marked. The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.
Recall Knowledge DC 22 (32 if Unique applies) • Construct (Arcana, Crafting), Dragon (Arcana)
Perception +14; darkvision, key sense, scent (imprecise) 60 feet, smoke vision
Languages Common, Draconic, Hallit, Pyric, Skald
Skills Acrobatics +9, Athletics +15, Brevoy Lore +13, Deception +15, Diplomacy +13, House Rogarvia Lore +18, Intimidation +15, Library Lore +18, Nature +12, Society +13
Str +5, Dex +1, Con +4, Int +4, Wis +2, Cha +3
AC 22; Fort +15, Ref +11, Will +13
HP 95; Immunities bleed, death effects, disease, fire, paralyzed, poison, precision, unconscious; Resistances all 5 (except cold, force, ghost touch, or spirit); Weaknesses cold 10
Frightful Presence (aura, emotion, fear, mental) 90 feet, DC 21Key Sense (detection) The Eye of Choral was created alongside several magical keys. It can sense the presence of these keys anywhere in Rahasia Rinca, communicate telepathically with anyone bearing a key within the complex, and always knows whether a creature possesses such a key.Shadow Construct (illusion) The Eye of Choral is only semi-real. The first time each round a PC is hit by one of the Eye’s Strikes, the creature makes a DC 21 Will save to realize the creature’s attacks aren’t wholly real. The result applies to the damage of that Strike and lasts until the start of the creature’s next turn.
Critical Success The creature gains resistance to damage from the Eye’s Strikes equal to its level.
Success The creature gains resistance to damage from the Eye’s Strikes equal to half its level.
Failure The creature is affected by the Eye’s Strikes as normal.
Reactive Strike [reaction] (jaws only)
Speed 40 feet, fly 120 feet
Melee [one-action] jaws +16, [+11/+6] (fire, illusion, magical, reach 10 feet), Damage 2d10-2+5 piercing plus 1d6 persistent fireMelee [one-action] horn +14 [+9/+4] (illusion, magical, reach 10 feet), Damage 2d10-2+7 piercingMelee [one-action] claw +16 [+12/+8] (agile, illusion, magical), Damage 2d8-2+5 slashingMelee [one-action] tail +14 [+9/+4] (illusion, magical, reach 15 feet), Damage 2d10-2+5 bludgeoningMelee [one-action] wing +14 [+10/+6] (agile, illusion, magical, reach 10 feet), Damage 2d6-2+7 slashingDraconic Frenzy [two-actions] The Eye makes two claw Strikes and one wing Strike in any order.Draconic Momentum The Eye recharges their Pyre Breath whenever they score a critical hit with a Strike.Pyre Breath [two-actions] (fire, primal) The Eye breathes a blast of flame that deals 7d6 fire damage in a 40-foot cone (DC 21 basic Reflex save). Creatures that critically fail their save catch fire, taking 1d6 persistent fire damage. The area then fills with black smoke for 1 minute. This has the effects of mist, except it fills the cone’s area. The Eye can’t use Pyre Breath again for 1d4 rounds.Stoke the Flames [one-action] (fire, primal) The Eye intensifies nearby fires. Every foe within 60 feet that is taking persistent fire damage takes 2d6 fire damage.

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