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Cherub

Subjects of stone fountain sculptures and religious paintings throughout the Universe, cherubs are minor celestials who seek to promote cooperation, peace, and above all else, love between mortal creatures. To many cherubs, the goal of nurturing love and affection between two diametrically opposed enemies is the height of bliss. While they have magical abilities and innate spells that can help them in these pursuits, most cherubs consider such methods as tactics of last resort, or tools to be reached for when passion turns to wrath and violence breaks out. Despite their belief in love conquering all, cherubs aren’t naive and understand that in some cases, love simply can’t bloom. Faced with such a quandary, the cherub instead seeks to minimize conflict, hoping to lay foundations that at some point in the future can lead to a peaceful or, even better, romantic resolution.

While cherubs are kindly, compassionate, and at worst maybe a little mischievous, certain fiends find them to be particularly annoying. These unholy agents of corruption take great pleasure in capturing cherubs and forcing them to act in ways against their very nature, in using magic to disguise themselves as cherubs in order to work their evil deeds while eroding a society’s trust in cherubic goodness, or simply relying on particularly realistic illusions to do the same. Using illusory creature to create a sinister cherub is a tactic many fiends are quite fond of.

Elite | Normal | Weak
Proficiency without Level

Weak CherubCreature -2

Uncommon Tiny Celestial Holy 
Source The Dead God's Hand pg. 148
Weak Changes are marked. The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.
Recall Knowledge DC 14 (includes +2 from Uncommon) • Celestial (Religion)
Perception +3; darkvision
Languages Common, Empyrean
Skills Acrobatics +3, Diplomacy +2, Medicine +3
Str -1, Dex +3, Con +1, Int +1, Wis +3, Cha +2
Items rapier, shortbow
AC 13; Fort +1, Ref +3, Will +5
HP 7; Resistances mental 2; Weaknesses unholy 2
Speed 20 feet, fly 20 feet
Melee [one-action] rapier +5 [+0/-5] (deadly d8, disarm, finesse), Damage 1d6-2–1 piercing plus 1 holyRanged [one-action] shortbow +5 [+0/-5] (deadly d10, range increment 60 feet), Damage 1d6-2 piercing plus 1 holyDivine Innate Spells DC 11, attack +3 (-4 dmg); 1st charm, sanctuary; Cantrips (1st) guidance, light, stabilize
Cherub’s Arrow [two-actions] (attack, concentrate, divine, emotion, mental) The cherub concentrates on an arrow they have nocked in their bow, imbuing it with supernatural power before firing it at a target within 30 feet. The arrow inflicts no damage on a hit, and instead has one of the following effects, chosen by the cherub. While the cherub can use this ability every round if they so choose, they can never pick the same effect twice in a row. A creature struck must succeed at a DC 14 Will save or be affected as follows, depending on the cherub’s choice (on a critical hit, the creature takes a –2 penalty to the saving throw).Delight The target becomes off-guard as they become distracted by all the wonders of life until the start of the cherub’s next turn.Love The target becomes fascinated for 1 minute by a second, non-cherub creature within 30 feet of the cherub whom the target can see. This effect has the visual trait.Peace The target is filled with a sense of tranquility and takes a –1 status penalty to attack rolls for 1 minute.Regret The target becomes filled with shame and remorse, becoming sickened 1 (sickened 2 on a critical failure).

Sidebar - Additional Lore Cherubs Of Many Planes

Cherubs can hail from any of the celestial Outer Planes—Elysium, Nirvana, and especially Heaven. Regardless of their origins, their goals remain the same: to seek out mortals and to encourage positive relationships between them, to spread kindness and love, and perhaps have a little good-hearted mischief along the way. The typical cherub presented here is one from Heaven—a pudgy, winged child. Those from Nirvana look more like small anthropomorphic animals, while those from Elysium are more slender and lithe, looking more like a bird-winged pixie.

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