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Knight Of Malice

Knights of malice are powerful, winged sinspawn, cultivated for the abundance of jealousy and hatred in their hearts. The knights scheme and strive to undermine each other, nourishing their animosity like any other soldier might train to foster camaraderie and teamwork with their allies. Each knight dreams of the day they prove their power and worthiness to the runelord of envy and reap their just rewards.

Elite | Normal | Weak
Proficiency without Level

Knight Of MaliceCreature 16

Rare Medium Aberration 
Source Pathfinder #221: Into the Apocalypse Archive pg. 80
Recall Knowledge DC 40 (includes +5 from Rare) • Aberration (Occultism)
Perception +11; darkvision, sin scent (precise) 30 feet
Languages Aklo, Jotun, Thassilonian
Skills Acrobatics +12, Athletics +16, Deception +14, Intimidation +14, Stealth +12, Survival +11, Warfare Lore +10
Str +9, Dex +6, Con +9, Int +2, Wis +5, Cha +6
Sin Scent A knight of malice can smell envious creatures as the scent ability, but as a precise sense. The GM determines which creatures are appropriately envious.
Items +2 greater striking flaming halberd, +2 greater striking flaming halberd
AC 22; Fort +14, Ref +12, Will +9; +1 status to saves vs. magic, +4 status to saves vs. mental
HP 330; Immunities controlled; Resistances mental 15
Spiteful Eye (aura, emotion, visual) 30 feet. Knights of malice hate to see others succeed and sabotage the efforts of other knights whenever they can. The knight of malice takes a –2 circumstance penalty to Reflex saving throws and their Strikes deal an extra 1d6 mental damage if there’s at least one other knight of malice in the aura.Jealous Enmity [reaction] Trigger Another knight of malice successfully Strikes a creature within 15 feet; Requirements The knight of malice Seethed during their last turn; Effect The knight of malice Strides up to 15 feet and makes a melee Strike against the same creature. The knight of malice who rolled a higher result on their attack becomes quickened for 1 round and can use the extra action only to Seethe or Stride.Reactive Strike [reaction]
Speed 30 feet, fly 25 feet
Melee [one-action] halberd +16 [+11/+6] (magical, reach 10 feet, versatile S), Damage 3d10+15 piercing plus 1d6 fireMelee [one-action] jaws +15 [+11/+7] (agile), Damage 3d10+15 piercing plus sinful biteMelee [one-action] claw +15 [+10/+5], Damage 3d8+15 slashingSeethe [one-action] (emotion, mental) Requirements Another knight of malice is within the area of the knight’s spiteful eye aura; Effect The knight of malice ruminates on their unjust treatment and plots a new method of overthrowing and outshining another knight. The knight of malice gains a second reaction until the start of their next turn, though they still can’t use more than one reaction on the same triggering action.Sinful Bite (arcane, emotion, mental) A creature hit by the jaws Strike of a knight of malice must attempt a DC 21 Will save as it’s assaulted by envious thoughts.
Critical Success The creature is unaffected.
Success The creature is stupefied 1 for 1 round.
Failure The creature is stupefied 2 and confused for 1 minute. For as long as it remains stupefied, the flat check to end the confused condition when the creature is damaged is DC 14.
Critical Failure As failure, but stupefied 3.

Sidebar - Additional Lore A Source Of Malice

While other runelords abandoned the original sinspawn creation ritual in favor of using minor runewells, Belimarius instead innovated and perfected the original ritual used to create sinspawn, using it to empower a sinspawn through repeated and nested castings. Her knights of malice are washed in the souls of dozens of envious creatures each, reaching greater heights of envy than any other sinspawn.

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