All Creatures
Abilities | Monsters | NPCs
All | Families | Templates
A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z


Shadowbound Mare

Prized by those who hunt elusive and incorporeal prey, these mares have a reputation for steadfastness.

Elite | Normal | Weak
Proficiency without Level

Shadowbound MareCreature 4

Large Animal Shadow 
Source Cheliax, Infernal Inheritence pg. 213
Recall Knowledge DC 19 • Animal (Nature)
Perception +7; darkvision
Skills Acrobatics +6, Athletics +8, Stealth +6
Str +5, Dex +3, Con +3, Int -4, Wis +2, Cha -1
AC 16; Fort +8, Ref +7, Will +4
HP 60; Immunities bleed, paralyzed; Resistances physical 5 (except ghost touch)
Buck [reaction] DC 16Light Vulnerability Attacks against the shadowbound mare are treated as magical if made by a creature that's in magical light or with an object that's in magical light (such as from the light spell).
Speed 40 feet
Melee [one-action] hoof +8 [+3/-2], Damage 2d8+5 bludgeoningGallop [two-actions] The shadowbound mare Strides twice. It has a +10-foot circumstance bonus to its Speed during these Strides.Shadow Form [three-actions] (concentrate, polymorph, shadow) A shadowbound mare can assume a shadowy form. In this state, the creature gains the incorporeal trait. It has resistance 10 to all damage (except force, ghost touch, spirit, or vitality; double resistance vs. non-magical), is immune to precision damage, and can't use any actions with the attack or manipulate trait. It has a fly Speed of 15 feet and can slip through tiny cracks. The shadowbound creature can Dismiss this effect to become solid again, but if it does so in an area of bright light, it's stunned 1 for 1 round.Shadow Touch The creature's Strikes affect incorporeal creatures with the effects of a ghost touch property rune.Trample [three-actions] Medium or smaller, hoof, DC 16

Sidebar - Additional Lore Nidalese Horses

Horses have always held a special place in the history of Nidal, hearkening all the way back to the Age of Darkness when the horse lords made a pact with the Midnight Lord to ensure their nation's continued existence in the wake of Earthfall. Shadowbound horses are particularly prized by agents of the Umbral Court, who call them forth when setting out to purify the nation of anyone who doesn't bow to the Midnight Lord.

All Monsters in "Shadowbound"

NameLevel
Shadowbound Mare4

Shadowbound

Source Cheliax, Infernal Inheritence pg. 213
Shadowbound creatures differ greatly from shadows, as these creatures resemble who they were in life, but the energies of the Netherworld have transformed them into something more powerful than what they were before.

Creating a Shadowbound Creature

It's best to build a shadowbound creature from scratch, but if you don't have the time, apply the following template to an existing creature. A creature should be at least 3rd level before being converted to a shadowbound creature.
  • Increase the creature's level by 1.
  • Increase its attack rolls, AC, saves, Perception, DCs, and skill modifiersby 1, and its Strike damage by 1.
  • Don't modify the shadowbound creature's Hit Points due to its new level.

Shadowbound Creature Abilities

A shadowbound creature gains the shadow trait and loses the holy trait, if it has it. If the creature is capable of speech, it learns the Shadowtongue language. Darkvision
Immunities bleed, paralyzed
Light Vulnerability Attacks against the shadowbound creature are treated as magical if made by a creature that's in magical light or with an object that's in magical light (such as from the light spell).
Resistances physical 5 (except ghost touch); this increases to 10 at 9th level and 15 at 16th level.
Shadow Form [three-actions] (concentrate, polymorph, shadow) A shadowbound creature can assume a shadowy form. In this state, the creature gains the incorporeal trait. It has resistance 10 to all damage (except force, ghost touch, spirit, or vitality; double resistance vs. non-magical), is immune to precision damage, and can't use any actions with the attack or manipulate trait. It has a fly Speed of 15 feet and can slip through tiny cracks. The shadowbound creature can Dismiss this effect to become solid again, but if it does so in an area of bright light, it's stunned 1 for 1 round.
Shadow Touch The creature's Strikes affect incorporeal creatures with the effects of a ghost touch property rune.

Shelyn's Corner

×