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Fear Eater

Fear eaters are malicious fey who revel in causing fear in mortals, using it to grow strange, glowing mushrooms from the bodies of their terrified victims. While they require no sustenance to live, fear eaters consider these emotion-soaked mushrooms to be delicacies of the highest order. A few have established “farms” in remote corners of the First World, where they hold kidnapped mortals captive and regularly harvest their fears, discreetly selling their produce to influential fey.

A fear eater resembles a grotesque caterpillar, lined with several pairs of arms and many stubby legs. They can be found in a variety of colors, and some exhibit iridescent patterns across their elongated torsos, dyed by consumption of their colorful crop. A fear eater almost always carries a hookah bowl strapped to their side or back, from which they continually take deep lungfuls of a miasma made from spores of their fear mushrooms.

Elite | Normal | Weak
Proficiency without Level

Weak Fear EaterCreature 4

Medium Fey 
Source Feybound pg. 103
Weak Changes are marked. The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.
Recall Knowledge DC 19 • Fey (Nature)
Perception +10; darkvision, fearsight (imprecise) 60 feet
Languages Aklo, Fey, Sakvroth
Skills Acrobatics +10, Athletics +10, Deception +11, Intimidation +14, Occultism +8, Stealth +10
Str +2, Dex +2, Con +1, Int +1, Wis +4, Cha +5
Hookah A fear eater’s hookah pipe allows them to make smoke ring Strikes when wielded in 1 hand. Like a weapon, it can be Disarmed, but it’s attached to the hookah bowl strapped to the fear eater’s back and always remains in their space, even if they move.
Fearsight A fear eater can smell the presence of creatures with the frightened or fleeing condition as an imprecise sense at the listed range.
Items hookah
AC 19; Fort +8, Ref +10, Will +12
HP 60; Weaknesses cold iron 5
Speed 25 feet, climb 20 feet
Melee [one-action] claw +12 [+8/+4] (agile, magical), Damage 2d6-2+5 slashingRanged [one-action] smoke ring +12 [+7/+2] (magical, range 80 feet), Damage 2d8-2+3 poisonOccult Innate Spells DC 20, attack +12 (-4 dmg); 3rd fear (×2); 2nd darkness, illusory creature; 1st fear (at will); Cantrips (3rd) figment
Feast on Fear [one-action] Requirements The fear eater is adjacent to a creature that has a mushroom growing on it from Sprout Fear; Effect The fear eater Interacts to pluck the mushroom and then eat it, regaining 3d8 Hit Points. The creature must succeed at a DC 20 Fortitude save or become enfeebled 1 for 1 minute.Sprout Fear [one-action] (concentrate, emotion, fear, mental, occult) The fear eater focuses their mind on a creature they can sense within 60 feet that has the frightened condition. That creature attempts a DC 20 Will save.
SuccessThe target is unaffected.
FailureThe target reduces the value of their frightened condition by 1 as the fear is concentrated into a fungus that bursts forth from their skin. The creature takes 1d6 persistent bleed damage from the eruption. The mushroom remains for 10 minutes or until a creature Interacts to remove it; if that creature isn’t a fear eater, the mushroom withers to nothing.
Critical FailureAs failure but 2d6 persistent bleed damage.

Sidebar - Additional Lore The Taste Of Terror

According to fear eaters, each mushroom sprouted from a different victim has its own unique texture and flavor. Fear eater gourmands claim to be able to describe the specific kind of terror experienced by the harvested creature from just a nibble of a single fungus. Fear of the dark has a smooth, rich flavor. Fear of blood is spicy and piquant. Fear of death is almost cloyingly sweet. However, to most mortal palates, these mushrooms are all dank, earthy, and generally inedible.

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