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There is a Legacy version here.

Fetch Behemoth

A fetch behemoth is much larger than a stalker and forms from the soul of a Large fey or humanoid.

Elite | Normal | Weak
Proficiency without Level

Fetch BehemothCreature 20

Rare Large Earth Fey Plant 
Source Feybound pg. 105
Recall Knowledge DC 45 (includes +5 from Rare) • Fey (Nature), Plant (Nature)
Perception +16; darkvision
Languages Common, Fey; truespeech
Skills Acrobatics +16, Athletics +18, Deception +18, Intimidation +18, Nature +12, Society +10, Stealth +16
Str +10, Dex +6, Con +9, Int +2, Wis +8, Cha +8
AC 24; Fort +17, Ref +12, Will +14; +1 status to all saves vs. magic
HP 460, Regeneration 45 (deactivated by fire or void); Weaknesses cold iron 20, void 20
Swat Projectile [reaction] Requirements The fetch behemoth must have a free hand but can Release anything as part of this reaction; Trigger The fetch behemoth is targeted by a physical ranged attack; Effect The fetch behemoth gains a +4 circumstance bonus to AC against the triggering attack. If the attack misses and the projectile was made of stone, the fetch behemoth can immediately throw it back at the attacker as a rock ranged Strike.
Speed 35 feet, fly 30 feet
Melee [one-action] fist +18 [+13/+8] (magical, reach 10 feet, unarmed), Damage 4d6+18 bludgeoning plus 2d6 mentalRanged [one-action] rock +18 [+13/+8] (brutal, thrown 120 feet), Damage 4d4+18 bludgeoningPrimal Innate Spells DC 22; 10th cataclysm; 9th detonate magic; 8th earthquake; 7th interplanar teleport (First World or the Universe only); Constant (10th) truespeech
Create Boulder [one-action] (earth, primal) The fetch behemoth molds a boulder from primal earth and throws it as a rock Strike. A creature hit by the Strike must succeed at a DC 6 Reflex save or be knocked prone.

All Monsters in "Fetch"

NameLevel
Fetch Behemoth20
Fetch Stalker18
Risen Fetch22

Fetch

Source Feybound pg. 104
A fetch is a twisted, deviant simulacrum of a humanoid creature that exists or existed at one point on the Universe. While there are rumors of fetches who are reflections of beings from other planes, if such exist, they must still be duplicates of a sapient creature. A fetch can manifest spontaneously when a powerful person undergoes a significant emotional event or dies, either while in the First World or in an area significantly influenced by that plane. However, they've also been created by potent entities like the Eldest to torment and vex those who've annoyed them. While a fetch manifests from a soul's “reflection,” and as such bears a striking resemblance to that soul's appearance, they have no true memories of their own. They hold fragments of false remembrances from their source, as if they experienced them in a half-remembered dream—which ensures the fetch is enraged by and jealous of their original.

A fetch is similar in appearance to the creature whose soul spawned them, except that they often possess fey-like features such as pointed ears, plant elements, or supernatural grace. A fetch who seeks to impersonate a still-living source must take care to hide these features and manifest a fetch weapon that their living template wields.

When a fetch dies, they fade away along with all of their manifested items into a bloom of plant life, their soul instantly recycled into the First World, leaving behind a patch of weeds and thorny flowers roughly in the shape they held while alive.

Sidebar - Additional Lore Freed Fetch

If a fetch replaces their creature of origin by slaying them and taking their place in society, it can become a freed fetch. These are unique entities and should be handcrafted as needed. All fetches begin their lives hateful and unruly, but once they claim their place in the cycle of souls, they can (albeit rarely) find redemption. Fetches created by powerful entities after the source soul has moved on to be judged can never become freed, for they exist only at the whim of their creator.

Sidebar - Additional Lore Inversion of Undeath?

Scholars have theorized that fetches are a sort of inversion of undead, in that their creation is linked to a living creature's soul—either forming when that soul experiences a powerful emotional event or manifesting alongside the creature's death. Yet unlike an undead creature, a fetch is its own being, not a corruption or transformation of another creature's soul. Fetches have souls themselves, yet since these souls are “borrowed” from energies underlying the First World, they have no capacity to gain in power after they're created. As such, fetches who live for any appreciable length of time grow increasingly frustrated with the stagnation of their personal growth, something of a curse that forces many of them to take increasingly dangerous risks. A fetch created from a still-living creature can, upon slaying their source, sometimes shed this limitation—in effect, taking their original's place in reality. This drives most fetches to seek out their source, murder them in secret, and try to replace them. Yet unless the original was as depraved and twisted as they, such deceptions are inevitably laid bare when a fetch's malign nature becomes apparent.

Shelyn's Corner

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