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There is a Legacy version here.

Risen Fetch

Echoes of a corrupted undead soul can be used to spawn a fetch as well. A risen fetch appears more as their source did in life than as an undead.

Elite | Normal | Weak
Proficiency without Level

Risen FetchCreature 22

Rare Large Fey Plant 
Source Feybound pg. 105
Recall Knowledge DC 49 (includes +5 from Rare) • Fey (Nature), Plant (Nature)
Perception +16; darkvision, truesight
Languages Common, Fey; truespeech
Skills Acrobatics +16, Athletics +18, Deception +20, Intimidation +20, Nature +16, Occultism +20, Society +16, Stealth +14
Str +8, Dex +6, Con +10, Int +8, Wis +6, Cha +10
AC 26; Fort +16, Ref +12, Will +12; +1 status to all saves vs. magic
HP 470, Regeneration 50 (deactivated by fire or void); Weaknesses cold iron 20, void 20
Speed 35 feet, fly 30 feet
Melee [one-action] fetch weapon +19 [+15/+11] (agile, magical, versatile B), Damage 4d8+18 slashing plus 4d6 mentalOccult Innate Spells DC 23, attack +15; 10th manifestation; 9th duplicate foe, overwhelming presence, phantasmagoria, telepathic demand; 8th duplicate foe, spirit song, suggestion; 7th duplicate foe, interplanar teleport (First World or the Universe only); 3rd illusory disguise (at will); Cantrips (10th) read aura, telekinetic projectile; Constant (10th) truesight, truespeech
Duplicate Victim [reaction] (occult) Trigger The risen fetch critically hits a humanoid target with a fetch weapon Strike and has a duplicate foe spell available; Effect The risen fetch casts duplicate foe on the target, who takes a –4 status penalty on the saving throw to resist.Manifest Fetch Weapon [free-action] (primal) Trigger The risen fetch starts their turn; Effect A risen fetch weapon manifests in the risen fetch's hand. As soon as a risen fetch weapon is no longer wielded by a risen fetch, it vanishes. The risen fetch chooses the type of weapon they manifest, but it does not gain any of that weapon's standard weapon traits, damage die, or damage type, instead using the traits and statistics listed above in the risen fetch weapon Strike.Steady Spellcasting If a reaction would disrupt the risen fetch's spellcasting action, the risen fetch attempts a DC 15 flat check. On a success, the action isn't disrupted.

All Monsters in "Fetch"

NameLevel
Fetch Behemoth20
Fetch Stalker18
Risen Fetch22

Fetch

Source Feybound pg. 104
A fetch is a twisted, deviant simulacrum of a humanoid creature that exists or existed at one point on the Universe. While there are rumors of fetches who are reflections of beings from other planes, if such exist, they must still be duplicates of a sapient creature. A fetch can manifest spontaneously when a powerful person undergoes a significant emotional event or dies, either while in the First World or in an area significantly influenced by that plane. However, they've also been created by potent entities like the Eldest to torment and vex those who've annoyed them. While a fetch manifests from a soul's “reflection,” and as such bears a striking resemblance to that soul's appearance, they have no true memories of their own. They hold fragments of false remembrances from their source, as if they experienced them in a half-remembered dream—which ensures the fetch is enraged by and jealous of their original.

A fetch is similar in appearance to the creature whose soul spawned them, except that they often possess fey-like features such as pointed ears, plant elements, or supernatural grace. A fetch who seeks to impersonate a still-living source must take care to hide these features and manifest a fetch weapon that their living template wields.

When a fetch dies, they fade away along with all of their manifested items into a bloom of plant life, their soul instantly recycled into the First World, leaving behind a patch of weeds and thorny flowers roughly in the shape they held while alive.

Sidebar - Additional Lore Freed Fetch

If a fetch replaces their creature of origin by slaying them and taking their place in society, it can become a freed fetch. These are unique entities and should be handcrafted as needed. All fetches begin their lives hateful and unruly, but once they claim their place in the cycle of souls, they can (albeit rarely) find redemption. Fetches created by powerful entities after the source soul has moved on to be judged can never become freed, for they exist only at the whim of their creator.

Sidebar - Additional Lore Inversion of Undeath?

Scholars have theorized that fetches are a sort of inversion of undead, in that their creation is linked to a living creature's soul—either forming when that soul experiences a powerful emotional event or manifesting alongside the creature's death. Yet unlike an undead creature, a fetch is its own being, not a corruption or transformation of another creature's soul. Fetches have souls themselves, yet since these souls are “borrowed” from energies underlying the First World, they have no capacity to gain in power after they're created. As such, fetches who live for any appreciable length of time grow increasingly frustrated with the stagnation of their personal growth, something of a curse that forces many of them to take increasingly dangerous risks. A fetch created from a still-living creature can, upon slaying their source, sometimes shed this limitation—in effect, taking their original's place in reality. This drives most fetches to seek out their source, murder them in secret, and try to replace them. Yet unless the original was as depraved and twisted as they, such deceptions are inevitably laid bare when a fetch's malign nature becomes apparent.

Shelyn's Corner

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