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There is a Legacy version here.

Hora

While most nymphs bond with a natural feature, such as a tree, pool, or cave, horai are rare nymphs associated with a specific time—solstices and equinoxes—rather than a location. Horai erect simple astronomical calendars near their homes, which they use to mark the moment when the sun reaches its highest or lowest point in the sky. A hora tied to the summer solstice grows more powerful as the sun reaches its height, while becoming sickly and weak during the winter solstice. The opposite holds true for winter horai, who are weak in summer and strong in winter. Meanwhile, autumn and spring horai draw power near the autumnal and vernal equinoxes, respectively, becoming weaker around the opposite equinox.

Summer horai appear constantly bathed in sunlight, with skin and clothing of red, orange, and yellow, like the sunlight of high summer.

Elite | Normal | Weak
Proficiency without Level

Weak Summer HoraCreature 5

Rare Medium Fey Nymph 
Source Feybound pg. 132
Weak Changes are marked. The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.
Recall Knowledge DC 25 (includes +5 from Rare) • Fey (Nature)
Perception +12; low-light vision
Languages Common, Elven, Fey; speak with animals, speak with plants
Skills Acrobatics +11, Astronomy Lore +13, Athletics +9, Diplomacy +11, Nature +12, Stealth +13, Survival +12
Str +1, Dex +5, Con +2, Int +3, Wis +4, Cha +5
Summer Bound During the winter months, a summer hora can’t take reactions, is sickened 1, and can’t reduce their sickened condition below 1.
AC 22; Fort +9, Ref +12, Will +15
HP 70; Resistances fire 5; Weaknesses cold iron 5
Solstice Dependent A hora is mystically bonded to a natural location with a simple astronomical calendar that marks the summer and winter solstice. If they aren't at that location at dawn when the sunlight touches the calendar, they become drained 1, increasing the value by 1 for each missed day and reducing by 1 only when they witness dawn's light touch the calendar. Even on a cloudy day, there's enough sunlight to satisfy the hora's need. A hora can perform a 24-hour ritual to bond to a new location.
Speed 25 feet
Melee [one-action] solar blade +15 [+11/+7] (agile, finesse, magical, versatile P), Damage 2d8-2+4 slashing plus 1d6 fireRanged [one-action] solar ray +15 [+10/+5] (magical, range increment 60 feet), Damage 2d12-2+3 firePrimal Innate Spells DC 22 (-4 dmg); 3rd animal vision, curse of lost time; 2nd animal messenger, revealing light, speak with animals; 1st alarm, vanishing tracks (at will); Cantrips (3rd) know the way, light; Constant (4th) speak with plants
Summer’s Rescue [reaction] Trigger The summer hora or an ally within 30 feet that the summer hora can see fails a Perception check or saving throw; Effect The hora’s or ally’s check gains a retroactive status bonus, which can change the outcome from a critical failure to a failure or a failure to a success. This bonus is +2 in summer, increasing to +4 if it’s within 14 days of the summer solstice. In spring or autumn, the bonus is +1, and in winter this ability has no effect. The summer hora can’t use Summer’s Rescue again for 1d4 rounds.

Sidebar - Locations Spring And Autumn Horai

You can change a summer hora to an autumn or spring hora.

Autumn horai have resistance to void instead of fire, and their strikes deal void damage instead of fire; are autumn bound (impeded during spring); and have Autumn's Rescue (+4 during the month of the autumnal equinox, +2 on the months just before and after, +1 in summer and winter, and no benefit during spring). For an autumn hora queen, tied to the land improves the environment in autumn and twists it in spring.

Spring horai have no resistance, and their strikes deal vitality damage instead of fire (harming only creatures with void healing, as normal); are spring bound (impeded during autumn); and have Spring's Rescue (+4 during the month of the vernal equinox, +2 on the months just before and after, +1 in winter and summer, and no benefit during autumn). For a spring hora queen, tied to the land improves the environment in spring and twists it in autumn.

Sidebar - Advice and Rules Winter Horai

The statistics here are for summer horai, but you can represent the other three types of horai with minor alterations. Adjustments for winter horai are described here, and for spring and autumn horai on the next sidebar.

Winter horai have resistance to cold rather than fire, and their strikes deal cold damage instead of fire; are winter bound (impeded during summer months); and have Winter's Rescue (+4 during the month of the winter solstice, +2 on the months just before and after, +1 in spring and autumn, and no benefit during the summer). For a winter hora queen, tied to the land improves the environment in winter and twists it in summer

All Monsters in "Nymph"

NameLevel
Asterid8
Asterid Queen18
Dryad3
Dryad Queen13
Hesperid9
Hesperid Queen19
Lampad5
Lampad Queen15
Naiad1
Naiad Queen7
Oceanid7
Oceanid Queen17
Hora6
Summer Hora Queen13

Nymph

Source Monster Core pg. 244
Nymphs are a family of fey who have a deep association with the natural world. They often take the form of beautiful humanoids with elven features that match their abodes. The most common of their kind are the dryads: spirits who embody great trees, but many other kinds of nymphs exist, including naiads, who watch over bodies of water. All nymphs are guardians of some element of nature, often a single tree or pond. But, in the case of nymph queens, they can watch over whole forests or massive bodies of water.

Nymph Queens

Nymph queens are powerful nymphs who rule over entire regions of untouched wilderness, not just single trees or ponds. Every variety of nymph can have a queen. Naiad queens are among the most prominent, and more often interact with nearby mortals. Thus, some scholars refer to naiad queens as simply “nymphs.”

Nymph Queen Abilities

A nymph queen is 6 to 10 levels higher than an ordinary nymph of the same type, with enhanced numerical statistics and improved Strikes to match. A nymph queen's ward is a significant region, and she strengthens and vivifies this territory with her presence. Nymph queens are not dependent on their wards and lose the corresponding ability (such as a dryad's tree dependent ability); instead, they gain the tied to the land ability, as described below. A nymph queen also gains the nymph's beauty aura and the Focus Beauty action, which have varying effects based on the queen's original type. She gains the Inspiration ability, allowing her to bestow a gift of inspiration on those who catch her fancy, and the Change Shape ability to change her form. Finally, she gains primal prepared spells as a druid of her level.

Tied to the Land A nymph queen is intrinsically tied to a specific region. As long as the queen is healthy, the environment is exceptionally resilient, allowing the nymph queen to automatically attempt to counteract any spell that would harm the environment (such as the blight ritual), using her spell DC with a counteract rank equal to the highest-rank druid spell she can cast. When the nymph queen becomes physically or psychologically unhealthy, however, her warded region eventually becomes twisted or unhealthy as well. In that case, restoring the nymph queen swiftly heals the entire region.
Nymph's Beauty (aura, emotion, mental, primal, visual) 30 feet. Creatures that start their turn in the aura must succeed at a Will save or suffer an effect described in the nymph queen's entry.
Change Shape [one-action] (polymorph, primal) Nymph queens can transform between their original form, which looks much like a typical nymph of their kind, and any Small or Medium humanoid form, typically choosing a more humanoid-looking version of their natural form.
Focus Beauty [one-action] (emotion, mental, primal, visual) The nymph queen focuses her beauty upon a target, who must attempt a save against her nymph's beauty aura. If the creature fails and was already affected by the aura, it takes a greater effect described in the nymph queen's entry. A nymph queen can Focus Beauty on a given creature only once per turn.
Inspiration [three-actions] (emotion, mental, primal) The nymph queen inspires a single intelligent creature by giving that creature a token of her favor, typically a lock of her hair, though it can be some other significant object as well. As long as the creature carries her token and remains in good standing with her, the creature gains a +1 status bonus to all Crafting checks, Performance checks, and Will saves.
If the nymph grants her token to a bard, and she's the bard's muse, the queen chooses one additional benefit granted by her token: a +1 status bonus to all Lore checks, a +2 status bonus to Performance checks when determining the effects of compositions, a +4 status bonus to untrained skill checks, or a +2 status bonus to Will saves against fey.

Sidebar - Treasure and Rewards Artistic Treasures

Nymphs favor art over any other types of material possession, often collecting the finest pieces they can and endeavoring to create their own. Nymphs sometimes carry magical trinkets or wear enchanted clothing or jewelry, but the greatest treasure a nymph queen can share is often her inspiration to those seeking a muse.

Sidebar - Additional Lore Dual Guardians

While all nymphs protect areas of natural beauty, hesperides often guard other unusual treasures of a more literal variety, sometimes including items long thought lost. Their steady temperaments and timeless loyalty ensure that they can be trusted to keep whatever they’re protecting safe from harm.

Sidebar - Locations Harmonious Landscapes

Nymphs tend to be closely associated with specific areas of natural splendor and beauty—woodlands for dryads, rivers for naiads. Areas where nymphs dwell always look more pristine, breathtaking, and scenic than they would otherwise.

Sidebar - Additional Lore Inspirations for Art

Nymphs are living manifestations of beauty and grace, and as such they are often the subjects of art—sculpture and paintings in particular. Promising a nymph to immortalize them in a work of art can be an excellent way to secure that nymph's favor, but one should take care to ensure that the nymph admires and is proud of the artistic effort's final result, lest the nymph be insulted and lash out with her powerful magic.

Sidebar - Related Creatures Other Nymphs

Naiads and dryads are the most well-known nymphs, but others exist as well. Hesperides, for example, are warders of the sunset and golden light and can be encountered dwelling on coastal cliffsides or remote islands. Lampads, on the other hand, are dark, moody nymphs found in wondrous, crystal-lined caverns deep underground.

Shelyn's Corner

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