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Kirakor

Kirakors are well-dressed fey musicians, performers, and ambassadors, and as such are often the first fey many commonfolk ever meet. They have a strong sense of conscience and an even greater sense of style, using their dazzling looks to defuse situations before they devolve into combat. However, when fights happen, they stand firm against injustice, even when it's bigger than they are. Kirakors look like bipedal crickets with a full head of humanoidlike hair.

Elite | Normal | Weak
Proficiency without Level

KirakorCreature 1

Tiny Fey Sprite 
Source Feybound pg. 159
Recall Knowledge DC 15 • Fey (Nature)
Perception +6; low-light vision
Languages Common, Fey
Skills Acrobatics +5, Diplomacy +6, Performance +6
Str -1, Dex +4, Con +1, Int +0, Wis +2, Cha +4
AC 15; Fort +3, Ref +9, Will +6
HP 20; Weaknesses cold iron 3
Speed 25 feet
Melee [one-action] leg +8 [+4/+0] (agile, finesse, magical), Damage 1d4+1 bludgeoningRanged [one-action] sour note +8 [+3/-2] (magical, range 30 feet, sonic), Damage 1d6+2 sonicPrimal Innate Spells DC 16; 2nd invisibility, revealing light; 1st illusory disguise, jump (at will); Cantrips (2nd) figment
Jaunty Jig [two-actions] (auditory, emotion, mental) The kirakor dances, rubbing its legs together to emit a pleasant tune that inspires listeners to join in. Each non-fey creature within a 30-foot emanation must attempt a DC 16 Will save. A kirakor can Sustain this effect for up to 1 minute, and the first time each round that the kirakor Sustains the effect in subsequent rounds, each non-fey creature in the emanation must attempt the save again.
Critical SuccessThe creature is unaffected and is temporarily immune for 1 minute.
SuccessThe creature is unaffected.
FailureThe creature dances, becoming off-guard and taking a –10-foot circumstance penalty to all its Speeds for 1 round.
Critical FailureAs failure, and the creature becomes slowed 1.

All Monsters in "Sprite"

NameLevel
Draxie3
Ether Sprite-1
Ether Sprite Swarm3
Grig1
Kaztili2
Kirakor1
Melixie0
Murxie-1
Nyktera-1
Pixie4
Sprite-1
Sprite Swarm5
Veredram3

Sprite

Source Monster Core pg. 322
Elusive, flighty, and ebullient, sprites are what many villagers first imagine when they hear the terms “fey” or “fairy.” While their dispositions vary, all sprites share a connection to magic and a diminutive size. This family of fey shares its name with its slightest and most populous member, the common sprite.

Sidebar - Additional Lore Sprite Pranks

Sprite pranks tend to be kind-hearted in nature; they might use their abilities to embarrass a braggart or to trick them into a convoluted scheme to help someone notice an admirer who has been there for them all along. Their plans are often half-baked; sprites' mercurial nature means they can easily become distracted by something new before following through on a previous plan.

Shelyn's Corner

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