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Svartalfar Shadowskein

Svartalfar who hone their connection to the Netherworld might train as shadowskeins, manipulators of shadow and darkness. Shadowskeins tap into the occult power of shadows to create umbral illusions.

Elite | Normal | Weak
Proficiency without Level

Weak Svartalfar ShadowskeinCreature 8

Uncommon Medium Fey 
Source Feybound pg. 162
Weak Changes are marked. The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.
Recall Knowledge DC 26 (includes +2 from Uncommon) • Fey (Nature)
Perception +16; darkvision
Languages Aklo, Common, Elven, Fey, Shadowtongue
Skills Arcana +18, Deception +14, Intimidation +14, Netherworld Lore +18, Occultism +18, Stealth +17
Str +1, Dex +4, Con +2, Int +6, Wis +3, Cha +2
Items +1 striking light mace, +1 striking light mace, leather armor
AC 23; Fort +12, Ref +18, Will +18
HP 120; Weaknesses cold iron 10
Speed 25 feet
Melee [one-action] light mace +17 [+13/+9] (agile, finesse, shove), Damage 2d4-2+11 bludgeoningRanged [one-action] shadow bolt +18 [+13/+8] (magical, range 60 feet, shadow, void), Damage 2d8-2+7 piercing plus 1d8 voidOccult Prepared Spells DC 26, attack +18 (-4 dmg); 5th shadow blast (×2); 4th grim tendrils (×2), liminal doorway; 3rd enthrall, phantom pain, veil of privacy; 2nd darkness, illusory object (×2); 1st enfeeble, illusory disguise, ventriloquism; Cantrips (5th) detect magic, figment, shield, sigil, void warp
Arcane Innate Spells DC 26, attack +18 (-4 dmg); 2nd invisibility (×2; self only)
Shadow Step [two-actions] The svartalfar shadowskein fades into shadow, Strides up to twice its Speed, and reforms. This movement doesn't trigger reactions, but the svartalfar shadowskein must begin and end in an area of dim light or darkness.Strings of Shadow [two-actions] (concentrate, occult, manipulate, shadow) The svartalfar shadowskein takes control of the shadow of a target within 60 feet, causing it to writhe and grasp at its source. The target takes 8d8 bludgeoning damage with a DC 26 basic Fortitude save. On a failure, the target is also immobilized by its shadow until the start of the shadowskein's next turn (restrained on a critical failure).

All Monsters in "Svartalfar"

NameLevel
Svartalfar First Blade12
Svartalfar Killer8
Svartalfar Shadowskein9

Svartalfar

Source Feybound pg. 162
In the First World's first few centuries, even before the full creation of the Universe, svartalfars lived among the other fey. No records exist of their exact appearance at that time, though many scholars believe they had typical elven features. At some point in the distant past, the majority of these svartalfars participated in some unknown heinous acts, and their entire people were summarily exiled to the Netherworld. That shadowy plane soon warped svartalfars in both body and mind, turning their skin pale gray and hairless and their thoughts cruel and practical. Present-day svartalfars are born with some innate shadow magic.

Svartalfar communities in the Netherworld are small, featuring tall, slender buildings and subterranean chambers. The largest structures are operated by powerful guilds of assassins and bounty hunters that the community takes great pride in. Guild members are deadly serious about any contracts they agree upon, working with brutal efficiency to find (and often dispose of) their targets. When a svartalfar fails to complete their mission, they are usually publicly executed by their kin.

Sidebar - Treasure and Rewards Paying A Svartalfar

Svartalfars perform assassinations for anyone who can contact them on their shadowy home plane, but they don't take money in payment. They prefer secrets, tidbits of occult lore, and other obscure information. Esoteric knowledge of the First World and its fey interests most svartalfars, indicating that they may be attempting to return to their long-lost homeland.

Sidebar - Locations Returning to the First World

Many svartalfar guilds hoard knowledge about the First World in a vain attempt to return to their ancestral home. Some believe they can return to their fey kin and be accepted once again, though they are unwilling to repent for their forebears' ancient crimes or for their own more recent actions. A scant few megalomaniacal svartalfars want to end their exile as conquerors, becoming the sole rulers of the First World and punishing the powers responsible for their people's current fate. Even if a svartalfar army could march on the First World, however, its chaotic nature would resist any attempt to be subjugated.

Shelyn's Corner

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