Facetal Node
Facetal nodes are the youngest facetals, having lived for mere tens of thousands of years. Though nearly eternal from the viewpoint of mortals, nodes measure their lives on a geological time scale, regarding themselves as neophytes compared to elder facetals and other immortal elementals. Most facetal nodes travel far and wide to gather knowledge, using their projected humanoid bodies to blend in among other sentient beings. They tend to observe the affairs of mortals impassively, unmoved by hardships which, from their perspective, last no longer than the blink of an eye.Rare Medium Earth Elemental
Source Pathfinder #225: Vaultlines pg. 228
Recall Knowledge DC 40 (includes +5 from Rare) • Elemental (Arcana, Nature)
Perception +14; darkvision, tremorsense (imprecise) 60 feet
Languages Orvian, Petran; telepathy 300 feet
Skills Acrobatics +16, Arcana +15, Athletics +13, Planar Lore +15, Sairazul Lore +17, Stealth +16
Str +5, Dex +8, Con +6, Int +8, Wis +9, Cha +6
AC 23; Fort +12, Ref +14, Will +16
HP 225; Immunities bleed, blinded, dazzled, disease, paralyzed, poison, radiation, sleep; Resistances fire 15
Gem Form When a facetal node is reduced to 0 Hit Points, their hardlight body is destroyed, leaving behind the node's true form, a Tiny glowing gemstone. In this form, the node's Speed is 0, they're immune to damage, and they're deactivated. While deactivated, they can't take actions or speak, although they can use telepathy. The node remains deactivated until it reactivates at a time determined by the GM (usually after decades or more).
Speed 30 feet
Melee [one-action] fist +14 [+10/+6] (agile, finesse, force), Damage 3d8+20 forceRanged [one-action] gem ray +16 [+11/+6] (force, range increment 40 feet), Damage 3d10+20 force plus Blinding AttackBlinding Attack (light) On a critical hit with a gem ray Strike, the target is blinded for 1 round.Blinking Strobe [two-actions] (concentrate, light, primal, teleportation) The node's gem coruscates with light. Enemies within a 30-foot emanation must attempt a DC 21 Fortitude save.Critical SuccessThe creature is unaffected.
SuccessThe creature is
dazzled for 1 round.
FailureThe creature is blinded for 1 round.
Critical FailureAs failure, and the target is teleported to a space of the node's choice within 30 feet that the node can see.
Hardlight Projection [one-action] (concentrate, light, polymorph, primal) The node projects a new Small or Medium humanoid form around itself, changing its appearance but not its statistics. The node's projected form is a solid body made of hardlight. While using a projected form, the node's true form, a Tiny gem, is always visible somewhere on the projection, such as set into a piece of jewelry. The gemstone is the facetal's sensory organ, and if the gemstone is covered, the facetal node is blinded.All Monsters in "Facetal"
Source Pathfinder #225: Vaultlines pg. 228Formed under immense geological pressure over untold eons, facetals are intelligent, eloquent elemental gemstones. While facetals can't affect the world in their true gem forms, they can focus their inner radiance to create corporeal bodies made of hardlight.
Everpresent Gem
No matter what form they project to the world, a facetal node’s true body—their gem—is always visible somewhere on their hardlight body. Since a facetal node senses the world through this gemstone, they often go to great pains to hide the stone’s significance, disguising it as an ordinary piece of jewelry, the crystal on the tip of a walking staff, or some other mundane jewel. A facetal’s gem is functionally unbreakable, requiring the will of a god or similar force to shatter it.
Gathering Moss
While their younger cousins, facetal nodes, travel to accumulate knowledge, facetal branches turn their explorations inwards, scrutinizing past actions for minor imperfections that could stunt their slow, crystalline growth. When they identify a flaw, they can reach backwards in time to alter their past—but only if their past self occupies the same location as their present one. For this reason, facetal branches tend to stay put.