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Aolaz
Aolazes are great beasts carved from stone and metal and magically imbued with the essence of life. The exact means of their creation is a long-lost secret, and they are so rare that scholars have little opportunity to study active specimens. The best-known aolazes are museum pieces or battlefield relics destroyed or deactivated centuries ago, though fragmented records suggest that many more were made and might remain, yet to be unearthed.
Most aolazes are built in the shape of great land-bound beasts, such as elephants, rhinoceroses, or dinosaurs. Regardless of the specific creature an aolaz has been constructed to resemble, it is not bound to walk the earth like its inspirations are—it's imbued with the magical ability to pursue across water and even through the air. Few can escape an aolaz's wrath once it is earned.
Recall Knowledge - Construct
(
Arcana
,
Crafting
)
: DC 43
Aolaz
Creature 18
Rare
N
Gargantuan
Construct
Source
Bestiary 2 pg. 21
2.0
Perception
+33;
low-light vision
, flawless hearing
Skills
Athletics
+35
Str
+9,
Dex
+4,
Con
+8,
Int
-4,
Wis
+6,
Cha
+3
Flawless Hearing
An aolaz has an incredible sense of hearing. It can hear any sound made within 1,000 feet as though it were only 5 feet away from the source of the sound, and any sound within 1 mile as though it were only 30 feet away from the source of the sound. An aolaz's hearing is a
precise sense
.
AC
42;
Fort
+35,
Ref
+27,
Will
+31
HP
255;
Immunities
bleed,
death
effects,
disease
,
doomed
,
drained
,
fatigued
,
healing
,
necromancy
,
nonlethal
attacks,
paralyzed
,
poison
,
sickened
, sonic,
unconscious
;
Resistances
physical 15 (except
adamantine
)
Speed
50 feet,
air walk
,
water walk
Melee
trunk +35 [
+30/+25
] (
magical
,
reach 20 feet
,
sweep
,
trip
),
Damage
5d10+17 bludgeoning plus
Grab
Melee
foot +33 [
+28/+23
] (
magical
,
reach 10 feet
),
Damage
5d8+15 bludgeoning
Arcane Innate Spells
DC 40;
Constant
(9th)
air walk
,
water walk
Roll
The aolaz tucks its head down and rolls up into an armored sphere. While Rolling, an aolaz has AC 44, Fort +37, Ref +29, Will +33, and Speed 100 feet, but it can't use its trunk Strikes or its Ultrasonic Blast. It can make foot Strikes while rolling, but only as part of a
Trample
. The aolaz can use this action again to unroll and resume its standing form.
Trample
Huge or smaller, foot, DC 40
Ultrasonic Blast
(
arcane
,
evocation
,
sonic
) The aolaz releases a tremendous blast of sonic energy from its trunk in a 150-foot line, dealing 12d10 sonic damage. The frequency of this sound is such that it is completely imperceptible to
humanoids
, but the damage it wreaks is all too evident. Each creature in the area must attempt a DC 40 Fortitude save. The aolaz can't use Ultrasonic Blast again for 1d4 rounds.
Critical Success
The creature is unaffected.
Success
The creature takes half damage and is
stunned 1
.
Failure
The creature takes full damage and is stunned 2.
Critical Failure
The creature takes double damage and is stunned 3.
Jistkan Behemoths
Thousands of years ago, the Jistka Imperium mastered the art of construct creation, and the aolaz represents the height of its craft. The Jistkans used primal magic to imbue their constructs with spirits of nature. However, when Jistkan creators turned to the outer planes, and to fiends in particular, as a source to power even greater constructs, they unknowingly orchestrated their own doom.