Source Monster Core pg. 144Fire elementals are destructive manifestations of the scorching
Plane of Fire. Although most fire elementals revel in the chance to experience new kinds of fires away from their home plane, even the most considerate fire elemental can be a danger to humanoids and their property.
Elemental
Related Groups Elemental, Air,
Elemental, Air,
Elemental, Earth,
Elemental, Earth,
Elemental, Fire,
Elemental, Mephit,
Elemental, Metal,
Elemental, Scamp,
Elemental, Water,
Elemental, Water,
Elemental, Wisp,
Elemental, WoodThe Elemental Planes—primordial realms defined by aspects of air, earth, fire, or water—are home to a diverse group of beings known as elementals. Spellcasters on the Material Plane call upon elementals for aid, though these enigmatic creatures can also travel to the world of mortals via interplanar gateways and rifts. The elementals on these pages exemplify the creatures of the Elemental Planes, but this list is by no means exhaustive.
Diverse Elementals
The Elemental Planes are more than expanses of sky, rock, metal fire, wood, and ocean. Clouds of fog, dust, and storms float through the
Plane of Air. The
Plane of Earth includes verdant groves, shining metal and crystal, and irradiated wastelands. The
Plane of Fire features magma, suffocating smoke, and radiant firelight. Amid the endless sea of the
Plane of Water are pockets of ooze and brine, plus the otherworldly environs of the deep.
Elemental Temperaments
More than other elementals, fire elementals tend to hold more extreme views. However, they do tend away from stagnation and often seek change in one form or another. Fire’s inherently capricious nature seems to prevent these creatures from submitting to authority, but the right leaders can direct their often destructive nature by appealing to it.
Elemental Wyrms
The
icewyrm is the most widely encountered elemental wyrm, but others exist as well, including the blazing
firewyrm, the sleek but somewhat smaller sparkwyrm, and the largest of them all, the immense and acidic sludgewyrm.
Fire Elemental Treasure
Often, nothing remains after defeating a fire elemental but a pile of ashes and the fading smell of smoke. But sometimes, fragments of their elemental power remain behind. At the GM’s discretion, a fire elemental can leave behind ashes, lumps of charcoal, or ever-smoldering cinders that are valuable components for the construction of fire-themed magic items.
Flame and Fathom Meet
Though fire and water classically oppose one another, in the right mixture they can become a dangerous combination. Water elementals heated to a scalding temperature through natural factors such as underwater volcanoes might deal 1d6
persistent fire damage with their Strikes, while fire elementals infused with moisture might exude clouds of obscuring or even blinding steam.