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Mercenary Sailor

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Elite | Normal | Weak
Proficiency without Level

Weak Mercenary SailorCreature 4

Legacy Content

NE Medium Human Humanoid 
Source Pathfinder #147: Tomorrow Must Burn pg. 18
Weak Changes are marked. The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.
Recall Knowledge DC 19 • Humanoid (Society)
Perception +9
Languages Common
Skills Acrobatics +9, Athletics +11, Sailing Lore +11, Survival +9, Thievery +9
Str +4, Dex +4, Con +3, Int +0, Wis +2, Cha -1
Items leather armor, scimitar, shortbow (20 arrows)
AC 20; Fort +10, Ref +13, Will +7
HP 60
Shipboard Grace The mercenary sailor is not flat-footedwhile Balancing or Climbing while on a watercraft.
Speed 25 feet
Melee [one-action] scimitar +13 [+8/+3] (forceful, sweep), Damage 1d6-2+7 slashingRanged [one-action] shortbow +13 [+8/+3] (deadly 1d10, range increment 60 feet, reload 0), Damage 1d6-2+3 piercingMobility When the sailor takes a Stride action to move half their Speed or less, that movement does not trigger reactions.Shipboard Savvy The sailor's melee Strikes deal 2d6 extra precision damage if both the sailor and the target are on watercraft.

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