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Abridan Ashau

This creature did not include a description.

Recall Knowledge - Humanoid (Society): DC 37
Unspecific Lore: DC 35
Specific Lore: DC 32

Elite | Normal | Weak
Proficiency without Level

Abridan AshauCreature 10

Legacy Content

Unique NE Medium Human Humanoid 
Source Shadows at Sundown pg. 26
Male human ex-cleric
Perception +18
Languages Common, Requian, Shoanti, Varisian
Skills Deception +22, Diplomacy +18, Medicine +20, Religion +18, Society +17
Str +2, Dex +4, Con +2, Int +1, Wis +2, Cha +4
Items 3 scrolls of sound burst (heightened to 4th level; Trick DC 23), 4 scrolls of heal (heightened to 5th level; Trick DC 26), major staff of healing (6 charges; Trick DC 30), religious symbol of Pharasma, scroll of blindness (Trick DC 20), scroll of crisis of faith (Trick DC 20), scroll of flame strike (Trick DC 26), +1 explorer's clothing (vestments of Pharasma), key ring
AC 28; Fort +13, Ref +15, Will +18
HP 190
False Faith Abridan is an ex-cleric. While he's lost the magical abilities that come from his connection to Pharasma, he can still use the major staff of healing or any of his scrolls by tricking the item. Since he can't cast spells, he can't recharge his staff, and uses its remaining charges only as a last resort.Marked by Urgathoa [free-action] (divine, evil, necromancy) Trigger Abridan dies before he's had a chance to atone for his blasphemies or has become an actual cleric of Urgathoa; Effect Urgathoa watched Abridan's fall from grace, and if he dies before he finishes his conversion, her disappointment causes his body to decay as if he had been dead for a week. This process also causes all living creatures within 30 feet to take 11d6 negative damage (DC 33 basic Fortitude save). If steps are not thereafter taken to prevent his soul from returning (such as by casting gentle repose on the partially decayed corpse), Abridan rises as a dybbuk on the site of his death a minute after the next sundown and seeks revenge on the PCs for killing him.
Speed 25 feet
Melee [one-action] staff +16 [+11/+6] (two-hand d8), Damage 1d4+4 bludgeoningDivine Rituals DC 29; 5th call spirit; 4th rest eternal
Trick Item [one-action] (manipulate) Abridan attempts to trick his staff or a scroll by attempting a Religion check against the item's Trick DC listed above.
Success For the rest of his turn, Abridan can spend actions to activate the staff or scroll as if he could normally use it.
Failure Abridan can't use the item or try to trick it again this turn, but can try again on subsequent turns.
Critical Failure Abridan can't use the item, and can't try to trick it again until his next daily preparation at sunrise.