There is a Legacy version
here.
Physician
The art of medicine is a blend of the intellectual and the practical, concerned with how diseases work and how to prevent them. The physician can be found consulting well-thumbed tomes while meticulously examining patients to better understand their condition, before determining the most effective treatment.
Medium Human Humanoid
Source NPC Core pg. 60
Weak Changes are marked. The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.
Recall Knowledge DC 12 • Humanoid (Society)
Perception +4; (8 to notice ailments)
Languages Common
Skills Diplomacy +4, Medicine +10, Society +3
Str -1, Dex +1, Con +1, Int +4, Wis +2, Cha +2
Medical Specialist For medical matters, the physician is a 4th-level challenge.
Bedside Manner A physician has a +4 circumstance bonus to Diplomacy checks to Make an Impression on or make a Request of a diseased, poisoned, or wounded creature.
Doctor's Hand When the physician rolls a critical failure on a check to Treat Disease, Treat Poison, or Treat Wounds, they get a failure instead.
Items healer's toolkit, medical textbook, minor elixir of life (2)
AC 11; Fort +7, Ref +1, Will +6
HP 8
Speed 25 feet
Melee [one-action] fist +3 [-1/-5] (agile, finesse, nonlethal, unarmed), Damage 1d4-2–1 bludgeoningRanged [one-action] medical textbook +3 [-2/-7] (nonlethal, thrown 10 feet), Damage 1d4-2–1 bludgeoningAll Monsters in "Healer"
Source NPC Core pg. 60The world is a dangerous place. Thankfully, there are those who devote their lives to easing the pain and suffering of others.
Ailments
Common diseases can be found
here. These can be treated by most healers, though they may have longer-term physiological impacts. For unusual conditions, like
bogwid fever or
zombie rot, you might impose penalties on a normal healer attempting to remedy them.
Alchemical Reputation
Earning the trust of their clients is often the most difficult part of any well-meaning alchemist's trade. Elixirs often have a stigma against them due to the wide and potentially dubious nature of alchemical concoctions. Medicinally inclined alchemists often build favorable local reputations, potentially drawing the attention of employers in the nearby governance. This can range from jobs as simple as preparing daily elixirs for the town guards to assisting local freelance adventurers.
Hunting For Healing
Healers who don't use magic are always on the hunt for ingredients. NPCs like the apothecary, local herbalist, and tonic merchant might hire PCs to collect rare ingredients they've heard contain latent alchemical properties. Such a quest could involve traveling to an inhospitable area to collect plants, fungi, or minerals. Or it might require tracking down and slaying or capturing a creature with organs that produce ingredients useful in healing.
Medical Service Prices
The physician and surgeon are masters of Medicine; the apothecary and plague doctor are experts. Plague doctors charge five times this rate, and surgeons 10 times.
Identify Affliction: 1 sp
Treat Wounds: 2 sp
Treat Disease: 1 gp
First Aid or Treating a Poison: 1 sp