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Alchemical Bombs | Alchemical Elixirs | Alchemical Poisons | Alchemical Tools


Elixir of LifeItem 1+

AlchemicalConsumableElixirHealing
Source Core Rulebook pg. 548
Usage held in 1 hand; Bulk L
Elixirs of life accelerate the body’s natural healing processes and immune system. Upon drinking this elixir, you regain the listed number of Hit Points and gain an item bonus to saving throws against diseases and poisons for 10 minutes.

Activate Single ActionSingle Action Interact

Elixir of Life (Minor)Item 1

Source Core Rulebook pg. 548
Level 1; Price 3 gp
The elixir restores 1d6 Hit Points, and the bonus is +1.

Elixir of Life (Lesser)Item 5

Source Core Rulebook pg. 548
Level 5; Price 30 gp
The elixir restores 3d6+6 Hit Points and the bonus is +1.

Elixir of Life (Moderate)Item 9

Source Core Rulebook pg. 548
Level 9; Price 150 gp
The elixir restores 5d6+12 Hit Points, and the bonus is +2.

Elixir of Life (Greater)Item 13

Source Core Rulebook pg. 548
Level 13; Price 600 gp
The elixir restores 7d6+18 Hit Points, and the bonus is +2.

Elixir of Life (Major)Item 15

Source Core Rulebook pg. 548
Level 15; Price 1,300 gp
The elixir restores 8d6+21 Hit Points, and the bonus is +3.

Elixir of Life (True)Item 19

Source Core Rulebook pg. 548
Level 19; Price 3,000 gp
The elixir restores 10d6+27 Hit Points, and the bonus is +4.