All Equipment | All Item Bonuses
Adjustments | Adventuring Gear | Alchemical Items | Animals and Gear | Apex Items | Armor | Artifacts | Assistive Items | Blighted Boons | Censer | Consumables | Contracts | Cursed Items | Customizations | Figurehead | Grimoires | Held Items | High-Tech | Intelligent Items | Materials | Other | Relics | Runes | Services | Shields | Siege Weapons | Snares | Spellhearts | Staves | Structures | Tattoos | Trade Goods | Vehicles | Wands | Weapons | Worn Items


Alchemical Ammunition | Alchemical Bombs | Alchemical Elixirs | Alchemical Food | Alchemical Other | Alchemical Plants | Alchemical Poisons | Alchemical Tools | Bottled Monstrosities | Drugs


Elixir of LifeItem 1+

Alchemical Consumable Elixir Healing 
Source GM Core pg. 247
Usage held in 1 hand; Bulk L
Activate [one-action] (manipulate)
Elixirs of life accelerate a living creature's natural healing processes and immune system. Upon drinking this elixir, you regain the listed number of Hit Points and gain an item bonus to saving throws against diseases and poisons for 10 minutes.

PFS StandardElixir of Life (Minor)Item 1

Source GM Core pg. 247
Price 3 gp
The elixir restores 1d6 Hit Points, and the bonus is +1.

PFS StandardElixir of Life (Lesser)Item 5

Source GM Core pg. 247
Price 30 gp
The elixir restores 3d6+6 Hit Points, and the bonus is +1.

PFS StandardElixir of Life (Moderate)Item 9

Source GM Core pg. 247
Price 150 gp
The elixir restores 5d6+12 Hit Points, and the bonus is +2.

PFS StandardElixir of Life (Greater)Item 13

Source GM Core pg. 247
Price 600 gp
The elixir restores 7d6+18 Hit Points, and the bonus is +2.

PFS StandardElixir of Life (Major)Item 15

Source GM Core pg. 247
Price 1,300 gp
The elixir restores 8d6+21 Hit Points, and the bonus is +3.

PFS StandardElixir of Life (True)Item 19

Source GM Core pg. 247
Price 8,000 gp
The elixir restores 10d6+27 Hit Points, and the bonus is +4.