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Core Rulebook Chapter 6: Equipment Gear

Magical Gear

The items on Table 6–12 are the magic items from Chapter 11 that a 1st-level character could most frequently access. The descriptions below are incomplete; the items’ full entries appear in Chapter 11 on the pages listed in the table. Your GM might allow you to start with other magic items from Chapter 11 on a case-by-case basis.

Consumable Magic Items

You can typically purchase holy and unholy water in a settlement. Particularly good settlements tend to ban unholy water and evil settlements tend to ban holy water.

Holy Water, Unholy Water

Potions

Potions are magic items you drink to gain a variety of benefits. For more on potions, see page 562.

Minor Healing Potion

Scrolls

Scrolls are magical scriptures that hold the necessary magic to cast a particular spell without using your spell slots. The Price listed in the table is for a scroll with a common 1st-level spell. For more on scrolls, see page 564.

Talismans

A talisman is a special, single-use item you affix to your armor, a weapon, or elsewhere, allowing you to activate the talisman later for a special benefit. For more on talismans, see page 565.

Potency Crystal

Shelyn's Corner

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