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Holy WaterItem 1

ConsumableDivineGoodSplash
Source Core Rulebook pg. 571
Price 3 gp
Usage held in 1 hand; Bulk L
This vial contains water blessed by a good deity. You activate a vial of holy water by throwing it as a Strike. It’s a simple thrown weapon with a range increment of 20 feet. Unlike an alchemical bomb, it doesn’t add the manipulate trait to the attack made with it.

Holy water deals 1d6 good damage and 1 good splash damage. It damages only fiends, undead, and creatures that have a weakness to good damage.

Activate Single ActionSingle Action Strike