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Unholy WaterItem 1

ConsumableDivineEvilSplash
Source Core Rulebook pg. 571
Price 3 gp
Usage held in 1 hand; Bulk L
An evil deity’s malice lies within this vial of water. You activate a vial of unholy water by throwing it as a Strike. It’s a simple thrown weapon with a range increment of 20 feet. Unlike an alchemical bomb, it doesn’t add the manipulate trait to the attack made with it.

Unholy water deals 1d6 evil damage and 1 evil splash damage. It damages only celestials and creatures that have a weakness to evil damage.

Activate Single ActionSingle Action Strike