|||
Home
Actions/Activities
Ancestries
Archetypes
Backgrounds
Classes
Conditions
Equipment
Feats
Hazards
Monsters
Rules
Setting
Skills
Spells/Rituals
Traits
Licenses
Sources
Contact Us
Contributors
Support the Archives
Maximize Menu
Archives of Nethys
Character Creation +
Ancestries
Archetypes
Backgrounds
Classes
Feats
Skills
Equipment
Spells/Rituals
Setting
Rules +
Actions/Activities
Conditions
Rules
Traits
Hazards
Monsters
Sources
About the Archives +
Licenses
Contact Us
Contributors
Support the Archives
Pathfinder 1
st
ed.
Pathfinder 2
nd
ed.
Starfinder
Toggle Theme
Archives of Nethys
Pathfinder 1E
|
Pathfinder 2E
|
Starfinder
Adventuring Gear
|
Alchemical Items
|
Armor
|
Artifacts
|
Consumables
|
Drugs
|
Held Items
|
Materials
|
Runes
|
Services
|
Shields
|
Snares
|
Staves
|
Structures
|
Tattoos
|
Wands
|
Weapons
|
Worn Items
Ammunition
|
Oils
|
Other Consumables
|
Potions
|
Talismans
Healing Potion
Item 1+
Consumable
Healing
Magical
Necromancy
Potion
Source
Core Rulebook pg. 563
Usage
held in 1 hand
A healing potion is a vial of a ruby-red liquid that imparts a tingling sensation as the drinker’s wounds heal rapidly. When you drink a healing potion, you regain the listed number of Hit Points.
Activate
Interact
Healing Potion (Minor)
Item 1
Source
Core Rulebook pg. 563
Level
1;
Price
4 gp
The potion restores 1d8 Hit Points.
Healing Potion (Lesser)
Item 3
Source
Core Rulebook pg. 563
Level
3;
Price
12 gp
The potion restores 2d8+5 Hit Points.
Healing Potion (Moderate)
Item 6
Source
Core Rulebook pg. 563
Level
6;
Price
50 gp
The potion restores 3d8+10 Hit Points.
Healing Potion (Greater)
Item 12
Source
Core Rulebook pg. 563
Level
12;
Price
400 gp
The potion restores 6d8+20 Hit Points.
Healing Potion (Major)
Item 18
Source
Core Rulebook pg. 563
Level
18;
Price
5,000 gp
The potion restores 8d8+30 Hit Points.