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Drilling RamItem 6

Uncommon Medium Portable 
Source Battlecry! pg. 102

Usage portable, held in 12 hands; Bulk 24
Crew 6; Proficiency martial
This battering ram is fitted with a large metal drill powered by a clockwork engine. Once rammed into an object, the drill can be activated to weaken the structure against further strikes. Despite being a portable siege weapon, a drilling ram has the Load action, which represents winding the clockwork engine.
Load [one-action] (manipulate) 3 times
Ram [two-actions] Requirements The other members of the crew have Readied to Stride on your order; Effect You and the crew Stride, with a maximum distance equal to the slowest crew member’s Speed, then make a melee Strike with the drilling ram against a structure or unattended, stationary object. This Strike deals piercing damage equal to 5d8 + the highest Strength modifier among members of the crew.
Activate Drill [one-action] (manipulate) Requirements The drilling ram has been used to Strike this round and the rest of the crew is still wielding it; Effect The drill whirls to life, burrowing into the structure or object it struck, which has its Hardness reduced by 5 (minimum 0) for the drilling ram’s next Strike. Adamantine structures and objects aren’t affected.

PFS Standarddrilling ramItem 6

Source Battlecry! pg. 102
Price 250 gp


PFS Standardadamantine drilling ramItem 11

Source Battlecry! pg. 102
Price 2,400 gp

An adamantine drilling ram can reduce the Hardness of adamantine structures and objects.